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- 00:20, 17 December 2008 (diff | hist) . . (+9,224) . . N Synthesizing Descriptions for Display (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The description text that is shown to the user often includes more than the actual description text entered for e...)
- 00:18, 17 December 2008 (diff | hist) . . (+12,065) . . N Refining Arcane Backgrounds and Powers (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== There are a variety of special restrictions and handling that need to be performed for arcane backgrounds and pow...)
- 00:15, 17 December 2008 (diff | hist) . . (+3,252) . . N Add an "Arcane" Tab (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== With the basics of arcane powers now in place, we need to add a suitable tab where they can be managed by the use...)
- 00:14, 17 December 2008 (diff | hist) . . (+15,269) . . N More on Arcane Backgrounds (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== It's time to switch our focus back to arcane backgrounds so we can continue fleshing out their behavior. ===Mut...)
- 00:11, 17 December 2008 (diff | hist) . . (+7,156) . . N Revise Adjustments (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== With all of the basic building blocks for characters now in place, we can assess the various temporary and perman...)
- 00:09, 17 December 2008 (diff | hist) . . (+6,387) . . N Character Creation Logic (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== With all the basics now in place, it's a perfect time for us to get all of the basic character creation logic ful...)
- 00:06, 17 December 2008 (diff | hist) . . (+24,357) . . N Add an "Edges" Tab (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The next logical step in the evolution of the Savage Worlds data files is to add a tab for edges. Due to the clos...)
- 00:00, 17 December 2008 (diff | hist) . . (+3,343) . . N Incrementer Behavior (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== One glaring facet of the interface is that the incrementers used for attributes and skills are too narrow. While ...)
- 21:02, 16 December 2008 (diff | hist) . . (+13,398) . . N Revise "Basics" Tab (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now would be an excellent time for us to revise the "Basics" tab to contain the material we want it to show. In g...)
- 20:59, 16 December 2008 (diff | hist) . . (+13,211) . . N A Tab for Skills (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== In Savage Worlds, skills are a bit more complex that within the Skeleton files. For example, skills like "Knowled...)
- 20:56, 16 December 2008 (diff | hist) . . (+3,701) . . N Prune Extraneous Material (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now is an excellent time to do a little cleaning up of our data files. This is something that you should get in t...)
- 20:55, 16 December 2008 (diff | hist) . . (+6,483) . . N Revise Configuration Form (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== All of the most fundamental mechanics for the game system should now be in place, so we ought to start testing ev...)
- 20:52, 16 December 2008 (diff | hist) . . (-8) . . Savage Worlds Walk-Through (→Creating the Savage Worlds Data Files)
- 20:51, 16 December 2008 (diff | hist) . . (+8,198) . . N Adding Edges (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== With the mechanics for edges in place, we now need to get them implemented. We'll keep them all together as a gro...)
- 20:44, 16 December 2008 (diff | hist) . . (+8,111) . . N Edge Support (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== In Savage Worlds, edges represent the beneficial counterparts of hindrances, and we now need to get them working....)
- 20:31, 16 December 2008 (diff | hist) . . (+4,743) . . N Countering Hindrances (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== When a user selects hindrances for a character, that character gains benefits to offset those hindrances. The hin...)
- 20:29, 16 December 2008 (diff | hist) . . (+8,530) . . N Adding Hindrances (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that all of the mechanics are in place for hindrances, it's possible to actually define them. To keep them al...)
- 20:27, 16 December 2008 (diff | hist) . . (+6,666) . . N Hindrance Support (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that we've got all the pieces in place that are depended upon, we can add support for hindrances, which are d...)
- 20:25, 16 December 2008 (diff | hist) . . (+7,829) . . N Encumbrance (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== In reviewing all of the hindrances and edges, there is an additional game mechanic that edges can influence: encu...)
- 20:22, 16 December 2008 (diff | hist) . . (+2,303) . . N Verifying Actor Pre-Requisites (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Before we can successfully implement hindrances and edges, there are a few facets of the actor that must be track...)
- 20:21, 16 December 2008 (diff | hist) . . (+5,166) . . N Races and Racial Abilities (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The next thing we should probably address is support for races and racial abilities. ===Component and Componen...)
- 20:19, 16 December 2008 (diff | hist) . . (+16) . . Resources (Savage)
- 20:18, 16 December 2008 (diff | hist) . . (+16) . . Derived Traits (Savage)
- 20:18, 16 December 2008 (diff | hist) . . (+16) . . Skills (Savage)
- 20:17, 16 December 2008 (diff | hist) . . (+16) . . Attributes (Savage)
- 20:17, 16 December 2008 (diff | hist) . . (+16) . . Traits (Savage)
- 20:17, 16 December 2008 (diff | hist) . . (+16) . . Initial Changes (Savage)
- 20:16, 16 December 2008 (diff | hist) . . (+16) . . The First Steps (Savage)
- 20:15, 16 December 2008 (diff | hist) . . (+6,939) . . N Basics of Arcane Backgrounds (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Arcane backgrounds are a rather fundamental aspect of the Savage Worlds game system. As such, we should setup han...)
- 20:07, 16 December 2008 (diff | hist) . . (+8,476) . . N Resources (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} There are a number of facets to the Savage Worlds game system that entail the tracking of a resource. Since those game mechanics ...)
- 20:04, 16 December 2008 (diff | hist) . . (+11,217) . . N Derived Traits (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} The next thing to address in our conversion process is the set of derived traits for Savage Worlds. There are a small number of d...)
- 20:01, 16 December 2008 (diff | hist) . . (+6,692) . . N Skills (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} Once attributes are working, we need to focus on the next most fundamental facet of the game system, working our way upwards so t...)
- 19:58, 16 December 2008 (diff | hist) . . (+2,647) . . N Attributes (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} Every game system has a core set of attributes, although they are sometimes referred to using a different term (e.g. stats, chara...)
- 19:55, 16 December 2008 (diff | hist) . . (+66) . . Traits (Savage) (→Die Types for Traits)
- 19:46, 16 December 2008 (diff | hist) . . (+63) . . Traits (Savage)
- 19:44, 16 December 2008 (diff | hist) . . (+13,217) . . N Traits (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} When converting the Skeleton data files to the new game system, the first thing to address is the traits. So that's where we'll b...)
- 19:19, 16 December 2008 (diff | hist) . . (+5,570) . . N Initial Changes (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} When you finally get underway creating your data files, there are a few things that you must always do first, as outlined in the ...)
- 18:48, 16 December 2008 (diff | hist) . . (+2,070) . . Savage Worlds Walk-Through
- 18:35, 16 December 2008 (diff | hist) . . (+1,323) . . Develop Your Plan (Savage)
- 18:16, 16 December 2008 (diff | hist) . . (+1,055) . . Develop Your Plan (Savage)
- 18:04, 16 December 2008 (diff | hist) . . (+495) . . The First Steps (Savage)
- 17:59, 16 December 2008 (diff | hist) . . (+1,778) . . N Develop Your Plan (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Before writing any data files, it's critical that you first do your homework. If you launch into writing the data...)
- 17:57, 16 December 2008 (diff | hist) . . (+32) . . Savage Worlds Walk-Through (→Creating the Savage Worlds Data Files)
- 17:56, 16 December 2008 (diff | hist) . . (+42) . . The First Steps (Savage)
- 17:55, 16 December 2008 (diff | hist) . . (+4,277) . . N The First Steps (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} Before you embark on this process, there are a number of important features of HL that you should be familiar with. ===Enable D...)
- 17:45, 16 December 2008 (diff | hist) . . (-1) . . Savage Worlds Walk-Through (→What's Assumed)
- 17:44, 16 December 2008 (diff | hist) . . (0) . . Savage Worlds Walk-Through
- 17:43, 16 December 2008 (diff | hist) . . (+532) . . Savage Worlds Walk-Through
- 17:40, 16 December 2008 (diff | hist) . . (+3,134) . . N Savage Worlds Walk-Through (New page: {{context|Authoring Examples}} This section of the documentation outlines the evolutionary process of the Savage Worlds data files. It provides a technical walk-through of how the Skeleto...)
- 17:22, 16 December 2008 (diff | hist) . . (+10) . . Authoring Examples (→Savage Worlds Walk-Through)
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