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- 16:42, 17 December 2008 (diff | hist) . . (+463) . . A Tab for Skills (Savage)
- 16:30, 17 December 2008 (diff | hist) . . (+4) . . Countering Hindrances (Savage) (→Component and Component Set)
- 16:27, 17 December 2008 (diff | hist) . . (-359) . . A Tab for Skills (Savage)
- 16:14, 17 December 2008 (diff | hist) . . (+98) . . Revise Configuration Form (Savage)
- 16:11, 17 December 2008 (diff | hist) . . (+9) . . Revise Configuration Form (Savage)
- 15:29, 17 December 2008 (diff | hist) . . (-137) . . Data File Development Process (→Take Snapshots Regularly)
- 15:23, 17 December 2008 (diff | hist) . . (-130) . . Data File Development Process (→Take Snapshots Regularly)
- 06:44, 17 December 2008 (diff | hist) . . (+6) . . The First Steps (Savage)
- 06:43, 17 December 2008 (diff | hist) . . (+10) . . Savage Worlds Walk-Through
- 06:42, 17 December 2008 (diff | hist) . . (+420) . . Adding Edges (Savage)
- 06:27, 17 December 2008 (diff | hist) . . (+100) . . Edge Support (Savage)
- 06:19, 17 December 2008 (diff | hist) . . (-20) . . Countering Hindrances (Savage)
- 06:14, 17 December 2008 (diff | hist) . . (+35) . . Adding Hindrances (Savage)
- 05:50, 17 December 2008 (diff | hist) . . (+317) . . Hindrance Support (Savage)
- 05:40, 17 December 2008 (diff | hist) . . (+19) . . Encumbrance (Savage)
- 05:33, 17 December 2008 (diff | hist) . . (+25) . . Verifying Actor Pre-Requisites (Savage)
- 05:27, 17 December 2008 (diff | hist) . . (+892) . . Races and Racial Abilities (Savage)
- 05:19, 17 December 2008 (diff | hist) . . (+68) . . Basics of Arcane Backgrounds (Savage)
- 05:10, 17 December 2008 (diff | hist) . . (-12) . . Resources (Savage)
- 05:02, 17 December 2008 (diff | hist) . . (+178) . . Resources (Savage)
- 04:57, 17 December 2008 (diff | hist) . . (0) . . Traits (Savage)
- 04:55, 17 December 2008 (diff | hist) . . (+11) . . Derived Traits (Savage)
- 04:45, 17 December 2008 (diff | hist) . . (+64) . . Derived Traits (Savage)
- 04:39, 17 December 2008 (diff | hist) . . (+633) . . Skills (Savage)
- 04:30, 17 December 2008 (diff | hist) . . (+564) . . The First Steps (Savage)
- 04:25, 17 December 2008 (diff | hist) . . (+18) . . Skills (Savage)
- 04:22, 17 December 2008 (diff | hist) . . (+163) . . Attributes (Savage)
- 04:07, 17 December 2008 (diff | hist) . . (-10) . . Traits (Savage)
- 03:13, 17 December 2008 (diff | hist) . . (+782) . . Existence Tag Expression (current)
- 03:05, 17 December 2008 (diff | hist) . . (+244) . . Tag Terms (→Explicit Scope Restrictions)
- 02:56, 17 December 2008 (diff | hist) . . (+844) . . Advanced Script Handling (→Multiple Tasks with Identical Names) (current)
- 02:43, 17 December 2008 (diff | hist) . . (+469) . . How Visual Elements Behave (→Rectangular Region) (current)
- 02:36, 17 December 2008 (diff | hist) . . (+42) . . Entities and Gizmos (current)
- 02:26, 17 December 2008 (diff | hist) . . (+80) . . Unique Ids (current)
- 01:08, 17 December 2008 (diff | hist) . . (0) . . XML Files (→Basic XML Terminology) (current)
- 01:06, 17 December 2008 (diff | hist) . . (+61) . . Savage Worlds Walk-Through
- 01:02, 17 December 2008 (diff | hist) . . (+4,351) . . N Fright (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Fright is a Savage Worlds mechanic that works very similarly to injuries. If a character suffers a severe enough ...)
- 01:00, 17 December 2008 (diff | hist) . . (+12,148) . . N Injuries (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Savage Worlds includes the notion of injuries that can be attributed to characters, with corresponding penalties ...)
- 00:57, 17 December 2008 (diff | hist) . . (+6,611) . . N Conferring Edges and Hindrances (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== There are a handful of interesting mechanics in Savage Worlds that all hinge on a similar capability within the d...)
- 00:56, 17 December 2008 (diff | hist) . . (+11,951) . . N Special Weapons (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that all the basic gear is in place and being handled properly, we can go back and start adding special kinds...)
- 00:53, 17 December 2008 (diff | hist) . . (+2,553) . . N Natural Weapons (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== When we added races earlier, we made a note to add their natural weapons after everything was in place for weapon...)
- 00:53, 17 December 2008 (diff | hist) . . (+10,085) . . N Gear and Load Limit (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== All of the gear that characters carry is now in place, so it's an excellent time to re-visit something we didn't ...)
- 00:51, 17 December 2008 (diff | hist) . . (+13,057) . . N Armor (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that weapons are operational, we might as well switch our focus to armor and shields. ===Armor Categories==...)
- 00:47, 17 December 2008 (diff | hist) . . (+35,138) . . N Weapons (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that basic gear is in, this section will examine a more complex type of equipment: weapons. We'll continue wi...)
- 00:38, 17 December 2008 (diff | hist) . . (+12,075) . . N Equipment (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The Savage Worlds data files are starting to come together nicely now. However, we still have a few significant t...)
- 00:35, 17 December 2008 (diff | hist) . . (+6,328) . . N Revise Journal Tab (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== We've got advancements in place, but advancements are dependent upon the accumulation of experience points (XP). ...)
- 00:33, 17 December 2008 (diff | hist) . . (+27,685) . . N Advancement Support (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The Savage Worlds game system uses a character advancement system that requires each separate advancement be perf...)
- 00:28, 17 December 2008 (diff | hist) . . (+3,851) . . N Revamp the "Static" Form (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The area across the top of the main Hero Lab window is referred to as the "static" panel, and now is an excellent...)
- 00:27, 17 December 2008 (diff | hist) . . (+17,495) . . N Damage (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The next facet of the Savage Worlds game system that we're going to address is the management of damage. In Savag...)
- 00:24, 17 December 2008 (diff | hist) . . (+14,692) . . N Refining the "Arcane" Tab (Savage) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== The "Arcane" tab is currently very minimalist in nature. None of the special fields of powers are shown for selec...)
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