Difference between revisions of "Adding Items to Tables"

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[Context: [[Home|HL Kit]] … [[Basic Concepts and Terminology]] … [[Manipulation of Visual Elements]] … [[Working With Tables]]]
 
[Context: [[Home|HL Kit]] … [[Basic Concepts and Terminology]] … [[Manipulation of Visual Elements]] … [[Working With Tables]]]
  
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One of the most common mechanisms you'll be using is dynamic tables, as they allow the user to add new items to the character. Whether it be for skills, abilities, powers, spells, gear, or something else, a major part of character creation involves selecting an assortment of options from a list to customize the character. Dynamic tables are the mechanism the Kit uses to accomplish that task.
  
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Dynamic tables are actually two tables in one. First, there is the table in which the selected items are displayed, and this works as outlined previously. However, there is a second table involved, which is the means through which available items are presented to the user for selection.
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The
  
  

Revision as of 15:19, 19 November 2008

[Context: HL KitBasic Concepts and TerminologyManipulation of Visual ElementsWorking With Tables]

One of the most common mechanisms you'll be using is dynamic tables, as they allow the user to add new items to the character. Whether it be for skills, abilities, powers, spells, gear, or something else, a major part of character creation involves selecting an assortment of options from a list to customize the character. Dynamic tables are the mechanism the Kit uses to accomplish that task.

Dynamic tables are actually two tables in one. First, there is the table in which the selected items are displayed, and this works as outlined previously. However, there is a second table involved, which is the means through which available items are presented to the user for selection.

The


actually two separate tables - one for display and one for selection candidate tagexpr add template add item script titlebar script description script