Difference between revisions of "Authoring Examples"

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The goal of this section is to provide concrete examples of how to create data files for whatever game system you choose. Although additional examples are included, the primary component of this section is a detailed walk-through that guides you through the evolution of fully operational data files for the Savage Worlds game system. Starting with the Skeleton data files provided by the Kit, you'll witness how the entire process unfolds. Simply click on the topics below to see examples of how to use the Kit.
 
The goal of this section is to provide concrete examples of how to create data files for whatever game system you choose. Although additional examples are included, the primary component of this section is a detailed walk-through that guides you through the evolution of fully operational data files for the Savage Worlds game system. Starting with the Skeleton data files provided by the Kit, you'll witness how the entire process unfolds. Simply click on the topics below to see examples of how to use the Kit.
  
{{important}}This section of the documentation is not yet complete. Topics that have been written will be found at the top of the list below and possess live links. Other topics are simply identified by name, sometimes along with a few notes about what the topic will contain. These topics will be added over time to complete the documentation.
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==Sample Data Files==
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To simplify the creation of custom data files for a new game system, the Kit provides the Skeleton data files as a robust starting point. The Authoring Kit Sample game system provides a working example that builds directly on top of the Skeleton data files. The topics below delve into the various facets of these data files that you'll likely want to become familiar with.
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*{{fl|Overview of Data Files (Skeleton)}}
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*{{fl|Structural Elements Provided (Skeleton)}}
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*{{fl|Visual Elements Provided (Skeleton)}}
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*{{fl|How Various Pieces Interact (Skeleton)}}
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==Savage Worlds Walk-Through==
  
*{{fl|Exploring the Sample Game System}}
 
 
*{{fl|Savage Worlds Walk-Through}}
 
*{{fl|Savage Worlds Walk-Through}}
  
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==Miscellaneous Examples==
{{tbd}}
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----
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*???
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*{{tbd}}

Revision as of 16:20, 16 December 2008

Context: HL Kit

The goal of this section is to provide concrete examples of how to create data files for whatever game system you choose. Although additional examples are included, the primary component of this section is a detailed walk-through that guides you through the evolution of fully operational data files for the Savage Worlds game system. Starting with the Skeleton data files provided by the Kit, you'll witness how the entire process unfolds. Simply click on the topics below to see examples of how to use the Kit.

Sample Data Files

To simplify the creation of custom data files for a new game system, the Kit provides the Skeleton data files as a robust starting point. The Authoring Kit Sample game system provides a working example that builds directly on top of the Skeleton data files. The topics below delve into the various facets of these data files that you'll likely want to become familiar with.

Savage Worlds Walk-Through

Miscellaneous Examples

  • [TBD]