Character Sheet Phase 3 (Savage)

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Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

Overview

In this phase of developing the character sheet, we'll begin work on the right column of the sheet. This side is a bit more complex than the left side, containing both detailed sections (e.g. powers, weapons, and armor) and some interesting relationships between the different sections.

Logos

At the top of the right column of the character are the logos for both HL and the game system. These are handled automatically in the Skeleton files and there is nothing we need to do. If we wanted to stack the logos instead of placing them side-by-side, we could do that by simply configuring the orientation within the Position script for the sheet. However, we're trying to keep things compact in this character sheet, so we'll stick with the default behavior.

Eliminate Portrait

The first thing we need to do for the right column is eliminate the character portrait. The Skeleton files include the output of a character portrait at the top if a portrait is specified for the character. In the interest of squeezing all the important information into the one-page sheet, we'll remove it from the sheet.

Unlike the way we handled

Edges

Powers

Armor

Weapons

Adjustments

Injuries and Health

Gear