Difference between revisions of "Context Transitions"

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(Container Context{{anchor|container}})
(Transitions By Context)
 
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Every script begins with an initial context that is dictated by the particular script. Quite often, though, you'll want to access information somewhere else within the data hierarchy. That's when context transitions come into play. A context transition allows you to move through the hierarchy, progressing to objects either above or below the current context. These transitions can be chained, allowing you to move through a sequence of contexts to reach the desired destination.
 
Every script begins with an initial context that is dictated by the particular script. Quite often, though, you'll want to access information somewhere else within the data hierarchy. That's when context transitions come into play. A context transition allows you to move through the hierarchy, progressing to objects either above or below the current context. These transitions can be chained, allowing you to move through a sequence of contexts to reach the desired destination.
  
From within a given context, you are only able to transition to a specific set of other contexts. The sections below identify what the valid transitions are for each context.
+
{{note}}If transitions are utilized that result in an invalid (i.e. non-existent) context, any subsequent target reference will be invalid. If this occurs during run-time, the operation will be ignored and the target identifier will return zero. A suitable error will generally be displayed, but not always. An example of an invalid context is when a pick attempts to transition to a field that does not exist within that pick.
 
+
NOTE! If transitions are utilized that result in an invalid (i.e. non-existent) context, any subsequent target reference will be invalid. If this occurs during run-time, the operation will be ignored and the target identifier will return zero. A suitable error will generally be displayed, but not always. An example of an invalid context is when a pick attempts to transition to a field that does not exist within that pick.  
+
  
 
==Using "this"==
 
==Using "this"==
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{{note}}The "this" reference identifies the implied context only. Therefore, you can only use "this" as the first context reference for a target identifier. If "this" is used anywhere else, a compilation error will occur.
 
{{note}}The "this" reference identifies the implied context only. Therefore, you can only use "this" as the first context reference for a target identifier. If "this" is used anywhere else, a compilation error will occur.
  
==Container Context{{anchor|container}}==
+
==Transitions By Context==
  
From within a "container" context, you can utilize the following set of valid context transitions:
+
From within a given context, you are only able to transition to a specific set of other contexts. The topics below identify what the valid transitions are for each context.
  
:{| class="infotable"
+
*[[Container Context#transitions|Container Context Transitions]]
|class="leftnormal"|state
+
*[[Hero Context#transitions|Hero Context Transitions]]
|Transitions to the [[#state|state context]]. Example: "this.state".
+
*[[Pick Context#transitions|Pick Context Transitions]]
|-
+
*[[Thing Context#transitions|Thing Context Transitions]]
|hero
+
*[[Field Context#transitions|Field Context Transitions]]
|Transitions to the [[#hero|hero context]] corresponding to the hero that is the parent of the current container. If the current container '''is''' a hero, then this transition changes nothing but does resolve successfully. Example: "this.hero".
+
*[[Pool Context#transitions|Pool Context Transitions]]
|-
+
*[[Scene Context#transitions|Scene Context Transitions]]
|container
+
*[[Layout Context#transitions|Layout Context Transitions]]
|Transitions to the [[#container|container context]] corresponding to whatever container is the immediate parent of the current container. If the current container is a hero, then the transition fails to resolve. Example: "this.container".
+
*[[Template Context#transitions|Template Context Transitions]]
|-
+
*[[Portal Context#transitions|Portal Context Transitions]]
|parent
+
*[[Table Context#transitions|Table Context Transitions]]
|Transitions to the [[#pick|pick context]] corresponding to the parent pick that attaches the container. If the container is a hero and has no parent pick, the transition fails to resolve. Example: "this.parent".
+
*[[Value Context#transitions|Value Context Transitions]]
|-
+
*[[State Context#transitions|State Context Transitions]]
|child[id]
+
|Transitions to the [[#pick|pick context]] corresponding to the first pick within the container that derives from the thing with the ''id'' specified. If the container has no child pick with the given unique id, a run-time error notification is reported to the user and the transition fails to resolve. Example: "this.child[mypick]".
+
|-
+
|childfound[id]
+
|Transitions to the [[#pick|pick context]] corresponding to the first pick within the container that derives from the thing with the ''id'' specified. This transition is identical to "child[id]", except that the existence of the child pick is optional. If the child is found, the transition occurs normally. If the child does not exist, no run-time error is reported, although the transition still fails to resolve. Example: "this.childfound[mypick]".
+
|-
+
|firstchild[expr,sort]
+
|Transitions to the [[#pick|pick context]] corresponding to the first pick within the container that satisfies the tag expression given by ''expr''. Since multiple children may satisfy the tag expression, an optional sort set id may be specified by ''sort'', resulting in all matching children being sorted and the first child being used after the sort is performed. The tag expression may be either a literal string or a string expression. If no matching child exists, the transition fails to resolve. Example: "this.firstchild[expr,mysort]" or "this.firstchild[expr]".
+
|-
+
|anchor
+
|Transitions to the [[#pick|pick context]] corresponding to the pick within the master actor that attaches the current actor as a minion. If the container does not reside within a minion, the transition fails to resolve. Example: "this.anchor".
+
|-
+
|master
+
|Transitions to the [[#hero|hero context]] corresponding to the master actor for which this container is a minion. If the container is not a minion, the transition fails to resolve. Example: "this.master".
+
|-
+
|minion[id]
+
|Transitions to the [[#hero|hero context]] corresponding to the minion actor with the given ''id'' that exists beneath the actor that possesses the current container. If the container is not a master or the specified minion does not exist, the transition fails to resolve. Example: "this.minion[myminion]".
+
|-
+
|herofield[id]
+
|Transitions to the [[#field|field context]] corresponding to the field given by ''id'' that exists on the "actor" pick for the containing actor. This is a shorthand notation for "hero.child[actor].field[id]". Example: "this.herofield[myfield]".
+
|-
+
|usagepool[id]
+
|Transitions to the [[#pool|pool context]] corresponding to the usage pool given by ''id'' that exists within the container. This transition is only valid for actors, since gizmos do not possess usage pools. Example: "this.usagepool[mypool]".
+
|-
+
|transact
+
|Transitions to the [[#pick|pick context]] corresponding to the transaction pick that is associated with the hero governing the current context. Example: "this.transact".<br>
+
{{note}}The transaction pick is only utilized within buy and sell transactions. As such, this transition is only valid within a few select scripts.
+
|-
+
|dynalink[index]
+
|Transitions to the [[#pick|pick context]] corresponding to the registered dynamic linkage with the ''index'' specified. If no dynamic linkage has been registered with the given ''index'', the transition fails to resolve. The ''index'' may be an arithmetic expression that calculates the actual index value to be used. Example: "this.dynalink[myindex]".
+
|-
+
|}
+
  
==Hero Context{{anchor|hero}}==
+
==Special Contexts==
  
From within a "hero" context, you can utilize the following set of valid context transitions:
+
Within some scripts, special contexts are supported. These special contexts behave the same way within any script that uses them. However, what they correspond to may be different within each script. The specific scripts where special contexts can be used will explicitly cite the availability of the context in their description. Alternately, some special contexts can be established within a script via certain language mechanisms (e.g. "eachpick"). The behavior of these contexts is outlined below.
  
 
:{| class="infotable"
 
:{| class="infotable"
|class="leftnormal"|
+
|class="leftnormal"|eachpick
|
+
|The "eachpick" context only applies within the context of a "foreach" statement and represents the pick that is currently being iterated upon by the "foreach" statement. The current pick is accessed via the "eachpick." initial context. When used, the script context is switched to the iterated pick, and all subsequent actions are performed relative to that pick.
 
|-
 
|-
|
+
|altpick
|
+
|The "altpick" context represents an alternate pick that is integral to the script and can be accessed readily. The alternate pick is accessed via the "altpick." initial context. When used, the script context is switched to the alternate pick, and all subsequent actions are performed relative to that pick.
 
|-
 
|-
|
+
|altthing
|
+
|The "altthing" context represents an alternate thing that is integral to the script and can be accessed readily. The alternate thing is accessed via the "altthing." initial context. When used, the script context is switched to the alternate thing, and all subsequent actions are performed relative to that thing.
 
|-
 
|-
|}
+
|focus
 
+
|The "focus" context only applies when the "setfocus" target reference is utilized on a pick context to establish that pick as a memorized context. The established focus pick context is accessed via the "focus." initial context, after which the script context changes to that pick and all subsequent actions are performed relative to that pick.
==Pick Context{{anchor|pick}}==
+
 
+
From within a "pick" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==Thing Context{{anchor|thing}}==
+
 
+
From within a "thing" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==Field Context{{anchor|field}}==
+
 
+
From within a "field" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==Pool Context{{anchor|pool}}==
+
 
+
From within a "pool" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==Scene Context{{anchor|scene}}==
+
 
+
From within a "scene" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==Layout Context{{anchor|layout}}==
+
 
+
From within a "layout" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==Template Context{{anchor|template}}==
+
 
+
From within a "template" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==Portal Context{{anchor|portal}}==
+
 
+
From within a "portal" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==Value Context{{anchor|value}}==
+
 
+
From within a "value" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==State Context{{anchor|state}}==
+
 
+
From within a "state" context, you can utilize the following set of valid context transitions:
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
|-
+
|
+
|
+
|-
+
|
+
|
+
|-
+
|}
+
 
+
==Special Contexts==
+
 
+
Within some scripts, special contexts are supported. These special contexts behave the same way within any script that uses them. However, what they correspond to may be different within each script. The specific scripts where special contexts can be used will explicitly cite the availability of the context in their description. Alternately, some special contexts can be established within a script via certain language mechanisms (e.g. "eachpick"). The behavior of these contexts is outlined below.
+
 
+
:{| class="infotable"
+
|class="leftnormal"|
+
|
+
 
|-
 
|-
|
+
|actor
|
+
|The "actor" context only applies when the "setactor" target reference is utilized on a hero context to establish that hero as a memorized context. The established actor context is accessed via the "actor." initial context, after which the script context changes to that actor and all subsequent actions are performed relative to that actor.<br>
 +
{{important}}This is a situation where there is a critical distinction between "hero" and "actor". The "actor" context only applies to whatever actor has been established as the "actor focus".
 
|-
 
|-
|
+
|transaction
|
+
|The "transaction" context represents an alternate pick that is integral to scripts involved in buy and sell transactions of objects. The alternate pick is accessed via the "transaction." initial context. When used, the script context is switched to the alternate pick, and all subsequent actions are performed relative to that pick.
 
|-
 
|-
 
|}
 
|}
  
 
{{important}}All special contexts must be specified at the '''start''' of an identifier. If not, they will not be acknowledged by the compiler. For example, if the "altpick" special context is supported by a script, the reference "altpick.field[livename].text" would work perfectly. However, the reference "this.altpick.field[livename].text" would fail to compile, since "altpick." is not given as the initial context for the identifier.
 
{{important}}All special contexts must be specified at the '''start''' of an identifier. If not, they will not be acknowledged by the compiler. For example, if the "altpick" special context is supported by a script, the reference "altpick.field[livename].text" would work perfectly. However, the reference "this.altpick.field[livename].text" would fail to compile, since "altpick." is not given as the initial context for the identifier.

Latest revision as of 17:01, 7 December 2008

Context: HL KitKit Reference 

Overview

Every script begins with an initial context that is dictated by the particular script. Quite often, though, you'll want to access information somewhere else within the data hierarchy. That's when context transitions come into play. A context transition allows you to move through the hierarchy, progressing to objects either above or below the current context. These transitions can be chained, allowing you to move through a sequence of contexts to reach the desired destination.

NOTE! If transitions are utilized that result in an invalid (i.e. non-existent) context, any subsequent target reference will be invalid. If this occurs during run-time, the operation will be ignored and the target identifier will return zero. A suitable error will generally be displayed, but not always. An example of an invalid context is when a pick attempts to transition to a field that does not exist within that pick.

Using "this"

Every script has an initial context that is automatically established (see the specific script to know what it is). Normally, this context is implied, so you don't need to do anything to reference that context. However, some authors will want their scripts to clearly indicate when the implied context is being used. To accommodate this, scripts can utilize the reserved word "this" to indicate the implied context.

For example, an Eval Script starts with the pick as its implied context. So you could write a target identifier that checks the validity of that pick as simply "valid". Alternately, you could specify "this" as the context, yielding a target identifier of "this.valid". Either method is perfectly legal and you are welcome to use whichever method you prefer.

NOTE! The "this" reference identifies the implied context only. Therefore, you can only use "this" as the first context reference for a target identifier. If "this" is used anywhere else, a compilation error will occur.

Transitions By Context

From within a given context, you are only able to transition to a specific set of other contexts. The topics below identify what the valid transitions are for each context.

Special Contexts

Within some scripts, special contexts are supported. These special contexts behave the same way within any script that uses them. However, what they correspond to may be different within each script. The specific scripts where special contexts can be used will explicitly cite the availability of the context in their description. Alternately, some special contexts can be established within a script via certain language mechanisms (e.g. "eachpick"). The behavior of these contexts is outlined below.

eachpick The "eachpick" context only applies within the context of a "foreach" statement and represents the pick that is currently being iterated upon by the "foreach" statement. The current pick is accessed via the "eachpick." initial context. When used, the script context is switched to the iterated pick, and all subsequent actions are performed relative to that pick.
altpick The "altpick" context represents an alternate pick that is integral to the script and can be accessed readily. The alternate pick is accessed via the "altpick." initial context. When used, the script context is switched to the alternate pick, and all subsequent actions are performed relative to that pick.
altthing The "altthing" context represents an alternate thing that is integral to the script and can be accessed readily. The alternate thing is accessed via the "altthing." initial context. When used, the script context is switched to the alternate thing, and all subsequent actions are performed relative to that thing.
focus The "focus" context only applies when the "setfocus" target reference is utilized on a pick context to establish that pick as a memorized context. The established focus pick context is accessed via the "focus." initial context, after which the script context changes to that pick and all subsequent actions are performed relative to that pick.
actor The "actor" context only applies when the "setactor" target reference is utilized on a hero context to establish that hero as a memorized context. The established actor context is accessed via the "actor." initial context, after which the script context changes to that actor and all subsequent actions are performed relative to that actor.

IMPORTANT! This is a situation where there is a critical distinction between "hero" and "actor". The "actor" context only applies to whatever actor has been established as the "actor focus".

transaction The "transaction" context represents an alternate pick that is integral to scripts involved in buy and sell transactions of objects. The alternate pick is accessed via the "transaction." initial context. When used, the script context is switched to the alternate pick, and all subsequent actions are performed relative to that pick.

IMPORTANT! All special contexts must be specified at the start of an identifier. If not, they will not be acknowledged by the compiler. For example, if the "altpick" special context is supported by a script, the reference "altpick.field[livename].text" would work perfectly. However, the reference "this.altpick.field[livename].text" would fail to compile, since "altpick." is not given as the initial context for the identifier.