Creature Customization (Savage)

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Revision as of 21:06, 10 February 2009 by Rob (Talk | contribs) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== In the previous sections, we managed to get creatures working smoothly. However, there was one area where we defi...)

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Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

Overview

In the previous sections, we managed to get creatures working smoothly. However, there was one area where we definitely could have provided a bit more flexibility. We allowed the user to customize attributes and skills from their starting points, but we did not do so for derived traits and abilities.

What if the GM wants a creature that's a little bit faster or tougher than normal? The answer is that we should allow him to adjust any of the creature's derived traits in whatever way suits his needs.

What if the GM wants to create an undead version of a normal creature? The simple solution would be to add the "Undead" ability to that creature, which will automatically add the Toughness adjustment and other notes for reference.

The focus of the sections below is on adding that flexibility to our data files.

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