Difference between revisions of "Creature Refinement (Savage)"

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===Overview===
 
===Overview===
 +
 +
===Managing Abilities===
 +
 +
*race-specific abilities
 +
*creature-specific abilities
 +
**shared abilities with races
 +
**separate file to hold all of the general/shared abilities
 +
*default abilities that can be added to any creature
 +
**identifying the abilities distinctly from other abilities via tag
  
 
===New Abilities Tab===
 
===New Abilities Tab===
  
 
*allow user to specify facets of dynamic abilities that are needed (value/text)
 
*allow user to specify facets of dynamic abilities that are needed (value/text)
 +
*User.NeedText and User.NeedValue tags
  
 
===Cleanup the Interface===
 
===Cleanup the Interface===
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===Custom Creatures===
 
===Custom Creatures===
 +
 +
*define a "custom" creature that allows the author to create whatever he wants
 +
*define a "custom" ability that allows the author to annotate the behaviors without actually creating a new ability in the Editor
 +
**just like custom containers
  
 
===Validation Rules===
 
===Validation Rules===
 +
 +
*new validation rule for creature type
 +
*need ContainerReq tests for race and creature validation things
  
 
===Output Revisions===
 
===Output Revisions===
 +
 +
*show "creature type" instead of Race within character sheet
 +
*same for statblock output

Revision as of 23:11, 6 February 2009

Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

Overview

Managing Abilities

  • race-specific abilities
  • creature-specific abilities
    • shared abilities with races
    • separate file to hold all of the general/shared abilities
  • default abilities that can be added to any creature
    • identifying the abilities distinctly from other abilities via tag

New Abilities Tab

  • allow user to specify facets of dynamic abilities that are needed (value/text)
  • User.NeedText and User.NeedValue tags

Cleanup the Interface

  • Resource Revisions
  • Basics Tab
  • Skills Tabs

Custom Creatures

  • define a "custom" creature that allows the author to create whatever he wants
  • define a "custom" ability that allows the author to annotate the behaviors without actually creating a new ability in the Editor
    • just like custom containers

Validation Rules

  • new validation rule for creature type
  • need ContainerReq tests for race and creature validation things

Output Revisions

  • show "creature type" instead of Race within character sheet
  • same for statblock output