Difference between revisions of "ImageLiteral Element (Data)"
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|(Optional) Boolean – Indicates whether the image should be treated as transparent, wherein the pixel color at position 0,0 is considered transparent throughout the image. Default: "no". | |(Optional) Boolean – Indicates whether the image should be treated as transparent, wherein the pixel color at position 0,0 is considered transparent throughout the image. Default: "no". | ||
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+ | |isbuiltin | ||
+ | |(Optional) Boolean – Indicates whether the image file is a "built-in" file provided by HL for easy re-use. Default: "no". | ||
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Latest revision as of 02:12, 20 February 2009
Context: HL Kit Kit Reference Data File Reference Portal Element (Data)
The "image_literal" Element
The role of the "image_literal" element is to display a fixed image to the user, where the image is dictated by the portal definition. Whenever you need to show an icon to the user, such as when indicating a particular condition is present, you can use a literal image portal. The complete list of attributes for this element is below.
image Text – Specifies the filename of a bitmap image within the data file folder for the game system. The given image is displayed within the portal. istransparent (Optional) Boolean – Indicates whether the image should be treated as transparent, wherein the pixel color at position 0,0 is considered transparent throughout the image. Default: "no". isbuiltin (Optional) Boolean – Indicates whether the image file is a "built-in" file provided by HL for easy re-use. Default: "no".
Example
The following example demonstrates what a literal image portal might look like. All default values are assumed for optional attributes.
<portal id="heldby" style="imgNormal"> <image_literal image="gearinfo.bmp" istransparent="yes"/> <mouseinfo mousepos="middle+above"> call InfoHeld </mouseinfo> </portal>