Difference between revisions of "ImageLiteral Element (Data)"

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(The "image_literal" Element)
 
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|(Optional) Boolean – Indicates whether the image should be treated as transparent, wherein the pixel color at position 0,0 is considered transparent throughout the image. Default: "no".
 
|(Optional) Boolean – Indicates whether the image should be treated as transparent, wherein the pixel color at position 0,0 is considered transparent throughout the image. Default: "no".
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|(Optional) Boolean – Indicates whether the image file is a "built-in" file provided by HL for easy re-use. Default: "no".
 
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Latest revision as of 03:12, 20 February 2009

Context: HL KitKit Reference … Data File Reference … Portal Element (Data) 

The "image_literal" Element

The role of the "image_literal" element is to display a fixed image to the user, where the image is dictated by the portal definition. Whenever you need to show an icon to the user, such as when indicating a particular condition is present, you can use a literal image portal. The complete list of attributes for this element is below.

image Text – Specifies the filename of a bitmap image within the data file folder for the game system. The given image is displayed within the portal.
istransparent (Optional) Boolean – Indicates whether the image should be treated as transparent, wherein the pixel color at position 0,0 is considered transparent throughout the image. Default: "no".
isbuiltin (Optional) Boolean – Indicates whether the image file is a "built-in" file provided by HL for easy re-use. Default: "no".

Example

The following example demonstrates what a literal image portal might look like. All default values are assumed for optional attributes.

<portal id="heldby" style="imgNormal">
  <image_literal image="gearinfo.bmp" istransparent="yes"/>
  <mouseinfo mousepos="middle+above">
    call InfoHeld
    </mouseinfo>
  </portal>