Difference between revisions of "Implementing the Character Sheet (Savage)"

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(New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Our design is in place, so it's time to start actually implementing our new character sheet. Since we're adapting...)
 
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We're going to be using this sheet both as our starting point for our changes and as a source of examples for how to do various tasks. As such, we should make a copy of this file somewhere (not within our data file folder). We can keep the copy around for use as a reference or guide on how to do things. We can then freely change the file in our game system folder to morph it into our new character sheet for Savage Worlds.
 
We're going to be using this sheet both as our starting point for our changes and as a source of examples for how to do various tasks. As such, we should make a copy of this file somewhere (not within our data file folder). We can keep the copy around for use as a reference or guide on how to do things. We can then freely change the file in our game system folder to morph it into our new character sheet for Savage Worlds.
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During the development of our character sheet, we're going to be taking a look at how things behave dozens of times. There is generally no need to print anything during our testing. Instead, you can use the Print Preview mechanism within HL, which can be accessed quickly via the keystroke sequence <Alt+F><V>. After doing a quick-reload, you'll find yourself following with these keystrokes on a regular basis.
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We also want to see a meaningful character being displayed when testing our character sheet. If you haven't done so already, create a character for testing. It's probably best to have the character be invalid and have more capabilities than a starting character normally should. This way, you really see how all the different facets of the character sheet will work. For example, give the character an arcane background and powers to see how that stuff works. Give him an assortment of skills, hindrances, edges, weapons, armor, and gears. That way, when you're testing things, you'll get a good sense of how everything looks by just using the existing character. The entire process goes much more quickly this way.
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===Character Basics===
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The provided character sheet that we using as our template places the basic information in the top left corner. We'll start there for simplicity and then develop our character sheet in a systematic fashion by proceeding down the left column and then down the right column.

Revision as of 11:03, 16 January 2009

Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

Overview

Our design is in place, so it's time to start actually implementing our new character sheet. Since we're adapting the sheet provided by the Skeleton files, we'll find what we need in the file "sheet_standard1.dat".

Before We Get Started

We're going to be using this sheet both as our starting point for our changes and as a source of examples for how to do various tasks. As such, we should make a copy of this file somewhere (not within our data file folder). We can keep the copy around for use as a reference or guide on how to do things. We can then freely change the file in our game system folder to morph it into our new character sheet for Savage Worlds.

During the development of our character sheet, we're going to be taking a look at how things behave dozens of times. There is generally no need to print anything during our testing. Instead, you can use the Print Preview mechanism within HL, which can be accessed quickly via the keystroke sequence <Alt+F><V>. After doing a quick-reload, you'll find yourself following with these keystrokes on a regular basis.

We also want to see a meaningful character being displayed when testing our character sheet. If you haven't done so already, create a character for testing. It's probably best to have the character be invalid and have more capabilities than a starting character normally should. This way, you really see how all the different facets of the character sheet will work. For example, give the character an arcane background and powers to see how that stuff works. Give him an assortment of skills, hindrances, edges, weapons, armor, and gears. That way, when you're testing things, you'll get a good sense of how everything looks by just using the existing character. The entire process goes much more quickly this way.

Character Basics

The provided character sheet that we using as our template places the basic information in the top left corner. We'll start there for simplicity and then develop our character sheet in a systematic fashion by proceeding down the left column and then down the right column.