Implementing the Character Sheet (Savage)

From HLKitWiki
Revision as of 10:52, 16 January 2009 by Rob (Talk | contribs) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Our design is in place, so it's time to start actually implementing our new character sheet. Since we're adapting...)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

Overview

Our design is in place, so it's time to start actually implementing our new character sheet. Since we're adapting the sheet provided by the Skeleton files, we'll find what we need in the file "sheet_standard1.dat".

Before We Get Started

We're going to be using this sheet both as our starting point for our changes and as a source of examples for how to do various tasks. As such, we should make a copy of this file somewhere (not within our data file folder). We can keep the copy around for use as a reference or guide on how to do things. We can then freely change the file in our game system folder to morph it into our new character sheet for Savage Worlds.