Difference between revisions of "Initiative (Savage)"
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As mentioned in the previous section on the Tactical Console, initiative is usually pretty simple to implement. However, Savage Worlds uses a deck of playing cards for initiative. That requires a bit more work, so this topic works through the various steps involved in setting up such an initiative mechanism within HL. | As mentioned in the previous section on the Tactical Console, initiative is usually pretty simple to implement. However, Savage Worlds uses a deck of playing cards for initiative. That requires a bit more work, so this topic works through the various steps involved in setting up such an initiative mechanism within HL. | ||
+ | |||
+ | ===Orientation=== | ||
+ | |||
+ | ===Modeling a Deck of Cards=== | ||
+ | |||
+ | ===Issuing an Initiative=== | ||
+ | |||
+ | @initiative | ||
+ | @tiebreaker | ||
+ | |||
+ | ===Configuring the Initiative Behavior=== | ||
+ | |||
+ | per-turn | ||
+ | bounds | ||
+ | |||
+ | ===Forcing a Re-Shuffle=== | ||
+ | |||
+ | ===Omitting Held Cards from Re-Shuffle=== | ||
+ | |||
+ | ===Eliminate Initiative Adjustment=== | ||
+ | |||
+ | ===Displaying Cards=== | ||
+ | |||
+ | ===Revising the Display=== |
Revision as of 20:11, 26 January 2009
Context: HL Kit Authoring Examples Savage Worlds Walk-Through
Contents
Overview
As mentioned in the previous section on the Tactical Console, initiative is usually pretty simple to implement. However, Savage Worlds uses a deck of playing cards for initiative. That requires a bit more work, so this topic works through the various steps involved in setting up such an initiative mechanism within HL.
Orientation
Modeling a Deck of Cards
Issuing an Initiative
@initiative @tiebreaker
Configuring the Initiative Behavior
per-turn bounds