Difference between revisions of "Initiative (Savage)"

From HLKitWiki
Jump to: navigation, search
(Overview)
Line 4: Line 4:
  
 
As mentioned in the previous section on the Tactical Console, initiative is usually pretty simple to implement. However, Savage Worlds uses a deck of playing cards for initiative. That requires a bit more work, so this topic works through the various steps involved in setting up such an initiative mechanism within HL.
 
As mentioned in the previous section on the Tactical Console, initiative is usually pretty simple to implement. However, Savage Worlds uses a deck of playing cards for initiative. That requires a bit more work, so this topic works through the various steps involved in setting up such an initiative mechanism within HL.
 +
 +
===Orientation===
 +
 +
===Modeling a Deck of Cards===
 +
 +
===Issuing an Initiative===
 +
 +
@initiative
 +
@tiebreaker
 +
 +
===Configuring the Initiative Behavior===
 +
 +
per-turn
 +
bounds
 +
 +
===Forcing a Re-Shuffle===
 +
 +
===Omitting Held Cards from Re-Shuffle===
 +
 +
===Eliminate Initiative Adjustment===
 +
 +
===Displaying Cards===
 +
 +
===Revising the Display===

Revision as of 20:11, 26 January 2009

Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

Overview

As mentioned in the previous section on the Tactical Console, initiative is usually pretty simple to implement. However, Savage Worlds uses a deck of playing cards for initiative. That requires a bit more work, so this topic works through the various steps involved in setting up such an initiative mechanism within HL.

Orientation

Modeling a Deck of Cards

Issuing an Initiative

@initiative @tiebreaker

Configuring the Initiative Behavior

per-turn bounds

Forcing a Re-Shuffle

Omitting Held Cards from Re-Shuffle

Eliminate Initiative Adjustment

Displaying Cards

Revising the Display