More Cleanup (Savage)

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Revision as of 19:07, 30 January 2009 by Rob (Talk | contribs) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Our list of things we came up with previously is almost fully addressed. Let's take this opportunity to do anothe...)

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Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

Overview

Our list of things we came up with previously is almost fully addressed. Let's take this opportunity to do another round of testing everything and see if there's anything we missed last time. Then we can knock off the remaining little things on our list.

Another Assessment

-red X next to dead things on taccon

-add menu tracking and selection for Scholar and Profesional/Expert/Master edges

   -add to character sheet

-Parry must handle a Fighting stat of "d12+X", which adds half of X, rounded down

-Toughness must handle a Vigor stat of "d12+X" the same way

-build in editor support for users to add custom material

-cleanup of all unused mechanisms from Skeleton files

-delete stuff from files that is not needed for SW

-add all creatures from the bestiary as a stock portfolio - see page 125

-If a linked skill does not exist (e.g. Shooting), must apply -2 adjustment for weapon

-superpower skill names are too long to fit in skills list on character sheet

       -move them down with domain-based skills

-name on skills tab must use the "thingname" else domain is included in name

-title above attriubtes on Basics tab needs to include amount spent

-foreign gizmos are being counted towards total number of arcane powers chosen

-add arcane powers resource onto Basics tab only when an arcane edge is taken

Damage and Non-Wildcards

Lead Summary Script