Difference between revisions of "Portals"

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|Labels are the simplest type of portal and allow the display of information to the user. There are different types of label portals, depending on what the label contains and how it is to be displayed to the user. Literal labels display fixed text, field-based labels show the contents of a specific field, script-based labels synthesize their contents via a script, and title labels present their contents with special formatting for use as a title.
 
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Revision as of 22:14, 15 November 2008

[Context: HL KitBasic Concepts and TerminologyVisual Building Blocks]

Portals are the finest level of control within a visual presentation. They provide access to individual fields within things and picks. Fields are hooked up to portals, thereby allowing the user to view and/or modify the contents of those fields. For example, a "label" portal could be associated with the "damage" field for a weapon, thereby allowing the contents of the field to be displayed to the user via that portal. If an "edit" portal were used instead, then the contents of the field could potentially be modified by the user.

Each of the different types of portals is summarized below. Complete details on each portal type will be found within the Kit Reference section of this documentation.

Labels Labels are the simplest type of portal and allow the display of information to the user. There are different types of label portals, depending on what the label contains and how it is to be displayed to the user. Literal labels display fixed text, field-based labels show the contents of a specific field, script-based labels synthesize their contents via a script, and title labels present their contents with special formatting for use as a title.
Images
Edits
Incrementers
Checkboxes
Menus
Choosers
Actions
Regions
Tables
Separator
Special