Difference between revisions of "Procedure Element (Data)"
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(New page: {{context|Kit Reference|Data File Reference}} ==The "procedure" Element== If you need to invoke the same script code from multiple scripts, then you should consider writing a [[Re-usable...) |
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|context | |context | ||
− | |(Optional) Set – Designates a general script context from which this procedure is designed to be called. A script context spans multiple different script types that are related in nature and behavior. Must be one of these values:< | + | |(Optional) Set – Designates a general script context from which this procedure is designed to be called. A script context spans multiple different script types that are related in nature and behavior. Must be one of these values: |
− | unknown – Procedure may only be invoked from within a specific type of script, as dictated by the "scripttype" attribute (below).< | + | <ul class="sets"> |
− | pick – Procedure can be called from any script with a pick as its initial context.< | + | <li>unknown – Procedure may only be invoked from within a specific type of script, as dictated by the "scripttype" attribute (below).</li> |
− | container – Procedure can be called from any script with a container as its initial context.< | + | <li>pick – Procedure can be called from any script with a pick as its initial context.</li> |
− | entity – Procedure can be called from entity-related scripts, such as the [[ | + | <li>container – Procedure can be called from any script with a container as its initial context.</li> |
− | + | <li>entity – Procedure can be called from entity-related scripts, such as the [[TitleBar Script]].</li> | |
− | info – Procedure can be called from any information synthesis script for a thing or pick, such as the [[MouseInfo | + | <li>info – Procedure can be called from any information synthesis script for a thing or pick, such as the [[MouseInfo Script]].</li> |
− | transact – Procedure can be called from any transaction script, such as the [[TransactBuy | + | <li>transact – Procedure can be called from any transaction script, such as the [[TransactBuy Script]].</li> |
− | combat – Procedure can be called from any combat-related script, such as the [[NewCombat | + | <li>combat – Procedure can be called from any combat-related script, such as the [[NewCombat Script]].</li> |
− | Default: "unknown". | + | <li>Default: "unknown".</li> |
+ | </ul> | ||
|- | |- | ||
|scripttype | |scripttype | ||
− | |(Optional) Set – Designates the specific script type from which this procedure may be called. The procedure may only be called from scripts of this type. Must be one of these values:< | + | |(Optional) Set – Designates the specific script type from which this procedure may be called. The procedure may only be called from scripts of this type. Must be one of these values: |
− | + | <ul class="sets"> | |
− | + | <li>unknown – Procedure may be invoked from a general category of scripts, as dictated by the "context" attribute (above).</li> | |
− | finalize – < | + | <li>finalize – Procedure may only be called from within a [[Finalize Script]].</li> |
− | calculate – < | + | <li>calculate – Procedure may only be called from within a [[Calculate Script]].</li> |
− | bounds – < | + | <li>bounds – Procedure may only be called from within a [[Bound Script]].</li> |
− | eval – < | + | <li>eval – Procedure may only be called from within an [[Eval Script]].</li> |
− | mouseinfo – < | + | <li>evalrule – Procedure may only be called from within an [[EvalRule Script]].</li> |
− | titlebar – < | + | <li>mouseinfo – Procedure may only be called from within a [[MouseInfo Script]].</li> |
− | description – < | + | <li>titlebar – Procedure may only be called from within a [[TitleBar Script]].</li> |
− | trigger – < | + | <li>description – Procedure may only be called from within a [[Description Script]].</li> |
− | label – < | + | <li>trigger – Procedure may only be called from within a [[Trigger Script]].</li> |
− | + | <li>label – Procedure may only be called from within a [[Label Script]].</li> | |
− | + | <li>validate – Procedure may only be called from within a [[Validate Script]].</li> | |
− | xactsetup – < | + | <li>xactsetup – Procedure may only be called from within a [[TransactSetup Script]].</li> |
− | xactbuy – < | + | <li>xactbuy – Procedure may only be called from within a [[TransactBuy Script]].</li> |
− | xactsell – < | + | <li>xactsell – Procedure may only be called from within a [[TransactSell Script]].</li> |
− | newcombat – < | + | <li>newcombat – Procedure may only be called from within a [[NewCombat Script]].</li> |
− | newturn – < | + | <li>endcombat – Procedure may only be called from within an [[EndCombat Script]].</li> |
− | integrate – < | + | <li>newturn – Procedure may only be called from within a [[NewTurn Script]].</li> |
− | + | <li>integrate – Procedure may only be called from within an [[Integrate Script]].</li> | |
− | Default: " | + | <li>synthesize – Procedure may only be called from within a [[Synthesize Script]].</li> |
+ | <li>change– Procedure may only be called from within a [[Change Script]].</li> | ||
+ | <li>none – Procedure may be called from '''any''' type of script. However, there is no initial context for identifiers, so no context transitions may be specified that don't explicitly designate a safe initial context (e.g. "hero."). This procedure type is useful when all inputs can be passed via variables and all results returned via variables.<li> | ||
+ | <li>Default: "unknown".</li> | ||
+ | </ul> | ||
+ | {{note}}It is '''valid''' to setup a focus pick via "setfocus" within a calling script and then utilize the inherited focus pick within a procedure of type "none". | ||
|- | |- | ||
|PCDATA | |PCDATA | ||
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<pre> | <pre> | ||
+ | <procedure id="MyProc" context="info"> | ||
+ | ~insert script code here | ||
+ | </procedure> | ||
+ | |||
+ | <procedure id="MyProc" scripttype="eval"> | ||
+ | ~insert script code here | ||
+ | </procedure> | ||
</pre> | </pre> |
Latest revision as of 21:48, 19 December 2013
Context: HL Kit Kit Reference Data File Reference
The "procedure" Element
If you need to invoke the same script code from multiple scripts, then you should consider writing a re-usable procedure that defines the code once and can be called from multiple scripts. Each procedure is defined through the use of a "procedure" element. The complete list of attributes for this element is below.
id Id – Specifies the unique id of the procedure. This id is used in all references to the procedure. context (Optional) Set – Designates a general script context from which this procedure is designed to be called. A script context spans multiple different script types that are related in nature and behavior. Must be one of these values: - unknown – Procedure may only be invoked from within a specific type of script, as dictated by the "scripttype" attribute (below).
- pick – Procedure can be called from any script with a pick as its initial context.
- container – Procedure can be called from any script with a container as its initial context.
- entity – Procedure can be called from entity-related scripts, such as the TitleBar Script.
- info – Procedure can be called from any information synthesis script for a thing or pick, such as the MouseInfo Script.
- transact – Procedure can be called from any transaction script, such as the TransactBuy Script.
- combat – Procedure can be called from any combat-related script, such as the NewCombat Script.
- Default: "unknown".
scripttype (Optional) Set – Designates the specific script type from which this procedure may be called. The procedure may only be called from scripts of this type. Must be one of these values: - unknown – Procedure may be invoked from a general category of scripts, as dictated by the "context" attribute (above).
- finalize – Procedure may only be called from within a Finalize Script.
- calculate – Procedure may only be called from within a Calculate Script.
- bounds – Procedure may only be called from within a Bound Script.
- eval – Procedure may only be called from within an Eval Script.
- evalrule – Procedure may only be called from within an EvalRule Script.
- mouseinfo – Procedure may only be called from within a MouseInfo Script.
- titlebar – Procedure may only be called from within a TitleBar Script.
- description – Procedure may only be called from within a Description Script.
- trigger – Procedure may only be called from within a Trigger Script.
- label – Procedure may only be called from within a Label Script.
- validate – Procedure may only be called from within a Validate Script.
- xactsetup – Procedure may only be called from within a TransactSetup Script.
- xactbuy – Procedure may only be called from within a TransactBuy Script.
- xactsell – Procedure may only be called from within a TransactSell Script.
- newcombat – Procedure may only be called from within a NewCombat Script.
- endcombat – Procedure may only be called from within an EndCombat Script.
- newturn – Procedure may only be called from within a NewTurn Script.
- integrate – Procedure may only be called from within an Integrate Script.
- synthesize – Procedure may only be called from within a Synthesize Script.
- change– Procedure may only be called from within a Change Script.
- none – Procedure may be called from any type of script. However, there is no initial context for identifiers, so no context transitions may be specified that don't explicitly designate a safe initial context (e.g. "hero."). This procedure type is useful when all inputs can be passed via variables and all results returned via variables.
- Default: "unknown".
NOTE! It is valid to setup a focus pick via "setfocus" within a calling script and then utilize the inherited focus pick within a procedure of type "none".
PCDATA Script – Specifies the code comprising the procedure.
Example
The following example demonstrates what a "procedure" element might look like. All default values are assumed for optional attributes.
<procedure id="MyProc" context="info"> ~insert script code here </procedure> <procedure id="MyProc" scripttype="eval"> ~insert script code here </procedure>