Script Contexts

From HLKitWiki
Revision as of 22:49, 3 December 2008 by Rob (Talk | contribs) (New page: {{context|Kit Reference}} ==Overview== This first step in accessing data via scripts is in identifying where that data resides within the overall data hierarchy. A separate hierarchy is ...)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Context: HL KitKit Reference 

Overview

This first step in accessing data via scripts is in identifying where that data resides within the overall data hierarchy. A separate hierarchy is maintained for both structural information (e.g. actors, picks, gizmos, minions, etc.) and visual information (e.g. panels, layouts, templates, etc.). Each different layer within the hierarchy is considered a distinct "context".

Contexts Within Structural Hierarchy

Within the structural hierarchy, there are a variety of contexts managed by the Kit. The following table identifies these contexts and provides a brief description of what each represents.

x x
x x
x x
x x
x x
x x
x x
x x
x x

Contexts Within Visual Hierarchy

The visual hierarchy has a separate set of contexts that are managed by the Kit. The following table describes each of these contexts.

x x
x x
x x
x x
x x
x x
x x
x x
x x

General Contexts

In addition to the structural and visual contexts, the Kit supports contexts that are outside of the the normal hierarchy. These general contexts are described in the table below.

x x
x x
x x
x x
x x
x x
x x
x x
x x