Difference between revisions of "Script Types"
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Latest revision as of 01:15, 12 May 2009
The Kit leverages a diverse assortment of scripts for a wide range of purposes. The topics below provide a brief discussion of both the role and behavior of each different type of script. The scripts have been grouped into general categories for improved utility.
These scripts manipulate the contents of picks during the evaluation cycle.
These scripts manipulate the contents of fields for both display and constraint.
These scripts apply validation tests to objects with integrated reporting of errors.
These scripts perform appropriate setup and cleanup of specialized objects.
These scripts manage the size and positioning of visual elements within panels and sheets.
Synthesis & Presentation
These scripts synthesize information for display to the user in some fashion, including labels, descriptions, mouse-over information, and stat blocks.
- Description Script
- MouseInfo Script
- Label Script
- TitleBar Script
- HeaderTitle Script
- AddItem Script
- Chosen Script
- LeadSummary Script
- Synthesize Script
These scripts are invoked in direct response to user actions, such as merging and splitting stackable gear, controlling combat and turns, etc.
- Trigger Script
- Integrate Script
- NewCombat Script
- EndCombat Script
- NewTurn Script
- Initiative Script
- Merge Script
- Split Script
- Change Script
These scripts are associated with the buying and selling of equipment.
These scripts associated with the transition into and out of advancement mode.
These scripts are used to accommodate changes between data file releases and potential loading errors of portfolios.