Difference between revisions of "Skeleton Data Files"

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{{context|Authoring Examples|Savage Worlds Walk-Through}}
 
{{context|Authoring Examples|Savage Worlds Walk-Through}}
  
To simplify the creation of custom data files for a new game system, the Kit provides the Skeleton data files as a robust starting point. The Authoring Kit Sample game system provides a working example that builds directly on top of the Skeleton data files. The topics below delve into the various facets of these data files that you'll likely want to become familiar with.
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The Authoring Kit offers the Skeleton data files as framework that can be adapted to whatever game system you're interested in. They provide a viable starting point to build upon. The topics below delve into the various facets of the Skeleton data files. Concrete examples of how to use and adapt each facet can be found within the separate Savage Worlds Walk-Through.
  
 
*{{flalt|Data File Organization (Skeleton)|Data File Organization}}
 
*{{flalt|Data File Organization (Skeleton)|Data File Organization}}

Revision as of 23:06, 17 February 2009

Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

The Authoring Kit offers the Skeleton data files as framework that can be adapted to whatever game system you're interested in. They provide a viable starting point to build upon. The topics below delve into the various facets of the Skeleton data files. Concrete examples of how to use and adapt each facet can be found within the separate Savage Worlds Walk-Through.