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Showing below up to 100 results in range #51 to #150.

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  1. (hist) ‎Refining the "Arcane" Tab (Savage) ‎[13,617 bytes]
  2. (hist) ‎Traits (Savage) ‎[13,389 bytes]
  3. (hist) ‎Statblock Output (Savage) ‎[13,296 bytes]
  4. (hist) ‎Thing Context ‎[13,054 bytes]
  5. (hist) ‎Revise Summary Panels (Savage) ‎[12,949 bytes]
  6. (hist) ‎Adding Advancements (Savage) ‎[12,864 bytes]
  7. (hist) ‎Equipment (Savage) ‎[12,702 bytes]
  8. (hist) ‎Resource Element (Data) ‎[12,702 bytes]
  9. (hist) ‎Refining Arcane Backgrounds and Powers (Savage) ‎[12,659 bytes]
  10. (hist) ‎Field Element (Data) ‎[12,580 bytes]
  11. (hist) ‎Tactical Console (Savage) ‎[12,306 bytes]
  12. (hist) ‎Injuries (Savage) ‎[12,129 bytes]
  13. (hist) ‎Special Weapons (Savage) ‎[11,884 bytes]
  14. (hist) ‎Language Intrinsics ‎[11,621 bytes]
  15. (hist) ‎Finishing Off Weapons (Savage) ‎[11,331 bytes]
  16. (hist) ‎Derived Traits (Savage) ‎[11,303 bytes]
  17. (hist) ‎Portal Element (Data) ‎[11,191 bytes]
  18. (hist) ‎Template Context ‎[11,132 bytes]
  19. (hist) ‎Portals ‎[11,043 bytes]
  20. (hist) ‎Encoded Text ‎[10,736 bytes]
  21. (hist) ‎TableAuto Element (Data) ‎[10,467 bytes]
  22. (hist) ‎Tag Terms ‎[10,397 bytes]
  23. (hist) ‎Data File Release (Savage) ‎[10,265 bytes]
  24. (hist) ‎Field Context ‎[10,203 bytes]
  25. (hist) ‎Thing Target References ‎[10,091 bytes]
  26. (hist) ‎Dossier Element (Data) ‎[9,916 bytes]
  27. (hist) ‎Gear and Load Limit (Savage) ‎[9,901 bytes]
  28. (hist) ‎Script Contexts ‎[9,838 bytes]
  29. (hist) ‎Bootstraps ‎[9,743 bytes]
  30. (hist) ‎Functionality Revision History ‎[9,545 bytes]
  31. (hist) ‎5th Edition SRD Best Practices ‎[9,364 bytes]
  32. (hist) ‎Add an "Edges" Tab (Savage) ‎[9,362 bytes]
  33. (hist) ‎Glossary of Terms ‎[9,334 bytes]
  34. (hist) ‎Character Creation Logic (Savage) ‎[9,167 bytes]
  35. (hist) ‎Flow Control ‎[9,055 bytes]
  36. (hist) ‎Synthesizing Descriptions for Display (Savage) ‎[8,994 bytes]
  37. (hist) ‎Establishing Timing Dependencies ‎[8,919 bytes]
  38. (hist) ‎Savage Worlds Walk-Through ‎[8,875 bytes]
  39. (hist) ‎Resources (Savage) ‎[8,658 bytes]
  40. (hist) ‎Adding Edges (Savage) ‎[8,618 bytes]
  41. (hist) ‎Adding Items to Tables ‎[8,614 bytes]
  42. (hist) ‎Hero Context ‎[8,591 bytes]
  43. (hist) ‎Adding Hindrances (Savage) ‎[8,565 bytes]
  44. (hist) ‎Advanced Script Handling ‎[8,493 bytes]
  45. (hist) ‎Character Sheet Design (Savage) ‎[8,392 bytes]
  46. (hist) ‎Template Target References ‎[8,374 bytes]
  47. (hist) ‎Edge Support (Savage) ‎[8,211 bytes]
  48. (hist) ‎Ranged Weapons (Savage) ‎[8,130 bytes]
  49. (hist) ‎Script Timing Issues ‎[8,037 bytes]
  50. (hist) ‎Encumbrance (Savage) ‎[7,848 bytes]
  51. (hist) ‎Skeleton Data File Revision History ‎[7,783 bytes]
  52. (hist) ‎Home ‎[7,759 bytes]
  53. (hist) ‎Races and Racial Abilities (Savage) ‎[7,608 bytes]
  54. (hist) ‎Skills (Savage) ‎[7,449 bytes]
  55. (hist) ‎Bootstrap Element (Data) ‎[7,236 bytes]
  56. (hist) ‎Revise Adjustments (Savage) ‎[7,179 bytes]
  57. (hist) ‎Tags and Tag Groups ‎[7,167 bytes]
  58. (hist) ‎Basics of Arcane Backgrounds (Savage) ‎[7,051 bytes]
  59. (hist) ‎Field Target References ‎[6,821 bytes]
  60. (hist) ‎TableFixed Element (Data) ‎[6,786 bytes]
  61. (hist) ‎XML Files ‎[6,718 bytes]
  62. (hist) ‎Layout Element (Data) ‎[6,694 bytes]
  63. (hist) ‎Conferring Edges and Hindrances (Savage) ‎[6,621 bytes]
  64. (hist) ‎Revise Configuration Form (Savage) ‎[6,590 bytes]
  65. (hist) ‎Hindrance Support (Savage) ‎[6,553 bytes]
  66. (hist) ‎Portal Context ‎[6,425 bytes]
  67. (hist) ‎Revise Journal Tab (Savage) ‎[6,330 bytes]
  68. (hist) ‎Context Transitions ‎[6,212 bytes]
  69. (hist) ‎Layout Context ‎[6,185 bytes]
  70. (hist) ‎Data File Reference ‎[6,175 bytes]
  71. (hist) ‎Action Element (Data) ‎[6,078 bytes]
  72. (hist) ‎EvalRule Element (Data) ‎[5,917 bytes]
  73. (hist) ‎MenuThings Element (Data) ‎[5,810 bytes]
  74. (hist) ‎Value Context ‎[5,695 bytes]
  75. (hist) ‎State Context ‎[5,647 bytes]
  76. (hist) ‎The "tagmatch" Target Reference ‎[5,576 bytes]
  77. (hist) ‎Template Element (Data) ‎[5,575 bytes]
  78. (hist) ‎Positioning Portals Within Templates ‎[5,488 bytes]
  79. (hist) ‎Character Sheet Refinement (Savage) ‎[5,484 bytes]
  80. (hist) ‎Group Element (Data) ‎[5,417 bytes]
  81. (hist) ‎The First Steps (Savage) ‎[5,400 bytes]
  82. (hist) ‎Initial Changes (Savage) ‎[5,361 bytes]
  83. (hist) ‎Template Sizing Within Tables ‎[5,310 bytes]
  84. (hist) ‎Using Automatic Placement ‎[5,164 bytes]
  85. (hist) ‎OutputTable Element (Data) ‎[5,160 bytes]
  86. (hist) ‎The "Live" State ‎[5,071 bytes]
  87. (hist) ‎Using Info Windows ‎[5,040 bytes]
  88. (hist) ‎Hero Target References ‎[5,021 bytes]
  89. (hist) ‎Kit Reference ‎[4,867 bytes]
  90. (hist) ‎Panel Element (Data) ‎[4,855 bytes]
  91. (hist) ‎Re-usable Procedures ‎[4,804 bytes]
  92. (hist) ‎Using Batch Placement ‎[4,773 bytes]
  93. (hist) ‎Countering Hindrances (Savage) ‎[4,731 bytes]
  94. (hist) ‎PreReq Element (Data) ‎[4,709 bytes]
  95. (hist) ‎Procedure Element (Data) ‎[4,696 bytes]
  96. (hist) ‎Automatically Adding Picks to Actors ‎[4,594 bytes]
  97. (hist) ‎Scripting Basics ‎[4,533 bytes]
  98. (hist) ‎Source Element (Data) ‎[4,513 bytes]
  99. (hist) ‎Advanced Authoring Concepts ‎[4,512 bytes]
  100. (hist) ‎EvalRule Script ‎[4,511 bytes]

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