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Showing below up to 344 results in range #1 to #344.

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  1. (hist) ‎Scenes ‎[379 bytes]
  2. (hist) ‎Edit Thing Element (Data) ‎[389 bytes]
  3. (hist) ‎Containers ‎[435 bytes]
  4. (hist) ‎Tag Expression Types ‎[499 bytes]
  5. (hist) ‎Optional Attributes in Data Files ‎[518 bytes]
  6. (hist) ‎The Physical Files ‎[521 bytes]
  7. (hist) ‎Dossiers ‎[545 bytes]
  8. (hist) ‎Region Element (Data) ‎[621 bytes]
  9. (hist) ‎Alliance Element (Data) ‎[661 bytes]
  10. (hist) ‎SettingSummary Element (Data) ‎[672 bytes]
  11. (hist) ‎Separator Element (Data) ‎[725 bytes]
  12. (hist) ‎Sequencing Through Sort Sets ‎[726 bytes]
  13. (hist) ‎SettingEdit Element (Data) ‎[747 bytes]
  14. (hist) ‎Working With Tables ‎[755 bytes]
  15. (hist) ‎Techniques and Solutions ‎[757 bytes]
  16. (hist) ‎Panel Display Order ‎[764 bytes]
  17. (hist) ‎Table Target References ‎[791 bytes]
  18. (hist) ‎OutputSeparator Element (Data) ‎[838 bytes]
  19. (hist) ‎Skinning the Interface ‎[857 bytes]
  20. (hist) ‎Match Tag Expression ‎[884 bytes]
  21. (hist) ‎Manipulation of Visual Elements ‎[912 bytes]
  22. (hist) ‎Sheets ‎[913 bytes]
  23. (hist) ‎AutoTag Element (Data) ‎[944 bytes]
  24. (hist) ‎Leads ‎[963 bytes]
  25. (hist) ‎AutoAdd Element (Data) ‎[971 bytes]
  26. (hist) ‎Templates ‎[977 bytes]
  27. (hist) ‎Author Element (Data) ‎[980 bytes]
  28. (hist) ‎Before/After Element (Data) ‎[1,012 bytes]
  29. (hist) ‎OutputDots Element (Data) ‎[1,035 bytes]
  30. (hist) ‎Identity Target References ‎[1,037 bytes]
  31. (hist) ‎Heroes, Actors, and Portfolios ‎[1,052 bytes]
  32. (hist) ‎Usage Pools ‎[1,072 bytes]
  33. (hist) ‎Language Syntax ‎[1,073 bytes]
  34. (hist) ‎Debugging Mechanisms ‎[1,089 bytes]
  35. (hist) ‎Special Symbols ‎[1,157 bytes]
  36. (hist) ‎FileInfo Element (Data) ‎[1,173 bytes]
  37. (hist) ‎Using Choosers ‎[1,174 bytes]
  38. (hist) ‎Incrementer Element (Data) ‎[1,189 bytes]
  39. (hist) ‎InitFinalize Script ‎[1,199 bytes]
  40. (hist) ‎Resources ‎[1,204 bytes]
  41. (hist) ‎Primary Transaction ‎[1,217 bytes]
  42. (hist) ‎Controlling Table Contents ‎[1,223 bytes]
  43. (hist) ‎Styles ‎[1,226 bytes]
  44. (hist) ‎ImageReference Element (Data) ‎[1,231 bytes]
  45. (hist) ‎Layouts ‎[1,254 bytes]
  46. (hist) ‎ImageUser Element (Data) ‎[1,280 bytes]
  47. (hist) ‎EnMasse Element (Data) ‎[1,294 bytes]
  48. (hist) ‎Data Manipulation Basics ‎[1,299 bytes]
  49. (hist) ‎NewTurn Script ‎[1,315 bytes]
  50. (hist) ‎EndCombat Script ‎[1,324 bytes]
  51. (hist) ‎ImageLiteral Element (Data) ‎[1,334 bytes]
  52. (hist) ‎NewCombat Script ‎[1,357 bytes]
  53. (hist) ‎List Tag Expression ‎[1,359 bytes]
  54. (hist) ‎XML Character Encoding Set ‎[1,377 bytes]
  55. (hist) ‎Minions and Masters ‎[1,381 bytes]
  56. (hist) ‎Picks ‎[1,402 bytes]
  57. (hist) ‎Live Tag Expression ‎[1,430 bytes]
  58. (hist) ‎Tag Element (Data) ‎[1,512 bytes]
  59. (hist) ‎Components and Component Sets ‎[1,515 bytes]
  60. (hist) ‎Specifying PCDATA in Data Files ‎[1,524 bytes]
  61. (hist) ‎Integrate Script ‎[1,524 bytes]
  62. (hist) ‎Things ‎[1,548 bytes]
  63. (hist) ‎Table Context ‎[1,550 bytes]
  64. (hist) ‎FileConstants Element (Data) ‎[1,558 bytes]
  65. (hist) ‎UsagePool Element (Data) ‎[1,566 bytes]
  66. (hist) ‎HoldLimit Tag Expression ‎[1,571 bytes]
  67. (hist) ‎Reference Element (Data) ‎[1,600 bytes]
  68. (hist) ‎TitleBar Script ‎[1,603 bytes]
  69. (hist) ‎Entities and Gizmos ‎[1,604 bytes]
  70. (hist) ‎ImageField Element (Data) ‎[1,625 bytes]
  71. (hist) ‎Creation Script ‎[1,649 bytes]
  72. (hist) ‎Unique Ids ‎[1,662 bytes]
  73. (hist) ‎LeadSummary Script ‎[1,665 bytes]
  74. (hist) ‎Leveraging Tags Via Tag Expressions ‎[1,666 bytes]
  75. (hist) ‎Tables Always Auto-Size ‎[1,671 bytes]
  76. (hist) ‎Trigger Script ‎[1,716 bytes]
  77. (hist) ‎Structural Building Blocks ‎[1,747 bytes]
  78. (hist) ‎Dynamically Changing Styles ‎[1,750 bytes]
  79. (hist) ‎LoadOnce Element (Data) ‎[1,754 bytes]
  80. (hist) ‎Keying on Items Within Tables ‎[1,769 bytes]
  81. (hist) ‎Deletion Script ‎[1,769 bytes]
  82. (hist) ‎MenuArray Element (Data) ‎[1,782 bytes]
  83. (hist) ‎Panels and Forms ‎[1,784 bytes]
  84. (hist) ‎Types of Scripts ‎[1,794 bytes]
  85. (hist) ‎Skeleton Data Files ‎[1,795 bytes]
  86. (hist) ‎Restriction Tag Expression ‎[1,797 bytes]
  87. (hist) ‎MouseInfo Script ‎[1,830 bytes]
  88. (hist) ‎ScriptMacro Element (Data) ‎[1,842 bytes]
  89. (hist) ‎EditDate Element (Data) ‎[1,875 bytes]
  90. (hist) ‎File Locations and Naming Conventions ‎[1,880 bytes]
  91. (hist) ‎Container Tag Expression ‎[1,887 bytes]
  92. (hist) ‎OutputImage Element (Data) ‎[1,939 bytes]
  93. (hist) ‎Chosen Script ‎[1,967 bytes]
  94. (hist) ‎Scripting Language Overview ‎[1,968 bytes]
  95. (hist) ‎Game Element (Data) ‎[1,973 bytes]
  96. (hist) ‎Phase Element (Data) ‎[1,975 bytes]
  97. (hist) ‎Hidden Element (Data) ‎[1,980 bytes]
  98. (hist) ‎Checkbox Element (Data) ‎[1,987 bytes]
  99. (hist) ‎Release Element (Data) ‎[2,000 bytes]
  100. (hist) ‎Description Script ‎[2,041 bytes]
  101. (hist) ‎Merge Script ‎[2,043 bytes]
  102. (hist) ‎FAQ Element (Data) ‎[2,049 bytes]
  103. (hist) ‎Candidate Tag Expression ‎[2,051 bytes]
  104. (hist) ‎Sort Sets ‎[2,068 bytes]
  105. (hist) ‎Gear Script ‎[2,075 bytes]
  106. (hist) ‎Table Headers and Footers ‎[2,083 bytes]
  107. (hist) ‎Changes in V3.2 (Savage) ‎[2,118 bytes]
  108. (hist) ‎Fields ‎[2,130 bytes]
  109. (hist) ‎HeaderTitle Script ‎[2,151 bytes]
  110. (hist) ‎Edit Element (Data) ‎[2,157 bytes]
  111. (hist) ‎Transition Script ‎[2,157 bytes]
  112. (hist) ‎Data Access Examples ‎[2,180 bytes]
  113. (hist) ‎Tag Expression Basics ‎[2,194 bytes]
  114. (hist) ‎Initiative Script ‎[2,206 bytes]
  115. (hist) ‎Verifying Actor Pre-Requisites (Savage) ‎[2,328 bytes]
  116. (hist) ‎Declaring Variables ‎[2,355 bytes]
  117. (hist) ‎Script Macros ‎[2,383 bytes]
  118. (hist) ‎Sort Set Element (Data) ‎[2,409 bytes]
  119. (hist) ‎Script Types ‎[2,416 bytes]
  120. (hist) ‎Pool Target References ‎[2,446 bytes]
  121. (hist) ‎Target References ‎[2,448 bytes]
  122. (hist) ‎File Loading Order ‎[2,451 bytes]
  123. (hist) ‎Debug Output Via Scripts ‎[2,457 bytes]
  124. (hist) ‎Arithmetic Expressions Within Tag Expressions ‎[2,458 bytes]
  125. (hist) ‎AddItem Script ‎[2,459 bytes]
  126. (hist) ‎Label Script ‎[2,485 bytes]
  127. (hist) ‎Basic Concepts and Terminology ‎[2,489 bytes]
  128. (hist) ‎Secondary Tag Expression ‎[2,510 bytes]
  129. (hist) ‎Screen Vs. Print Output ‎[2,634 bytes]
  130. (hist) ‎Natural Weapons (Savage) ‎[2,656 bytes]
  131. (hist) ‎Calculate Script ‎[2,658 bytes]
  132. (hist) ‎Tables Use Templates ‎[2,672 bytes]
  133. (hist) ‎Header Script ‎[2,672 bytes]
  134. (hist) ‎TransactSell Script ‎[2,712 bytes]
  135. (hist) ‎Visual Building Blocks ‎[2,734 bytes]
  136. (hist) ‎Existence Tag Expression ‎[2,739 bytes]
  137. (hist) ‎Entity Element (Data) ‎[2,811 bytes]
  138. (hist) ‎Pool Context ‎[2,832 bytes]
  139. (hist) ‎Tag Expressions ‎[2,855 bytes]
  140. (hist) ‎Bound Script ‎[2,866 bytes]
  141. (hist) ‎Scene Target References ‎[2,872 bytes]
  142. (hist) ‎Data File Types ‎[2,890 bytes]
  143. (hist) ‎Transactions ‎[2,903 bytes]
  144. (hist) ‎5th Edition Best Practices ‎[2,907 bytes]
  145. (hist) ‎Skeleton File Changes V3.2 ‎[2,929 bytes]
  146. (hist) ‎Authoring Examples ‎[2,951 bytes]
  147. (hist) ‎Attributes (Savage) ‎[2,956 bytes]
  148. (hist) ‎Definition File Reference ‎[3,009 bytes]
  149. (hist) ‎Split Script ‎[3,126 bytes]
  150. (hist) ‎State Target References ‎[3,139 bytes]
  151. (hist) ‎OutputLabel Element (Data) ‎[3,143 bytes]
  152. (hist) ‎XML Attributes in Data Files ‎[3,196 bytes]
  153. (hist) ‎Label Element (Data) ‎[3,207 bytes]
  154. (hist) ‎Advancement Element (Data) ‎[3,218 bytes]
  155. (hist) ‎ContainerReq Element (Data) ‎[3,222 bytes]
  156. (hist) ‎Controlling Table Rows and Columns ‎[3,277 bytes]
  157. (hist) ‎MenuLiteral Element (Data) ‎[3,306 bytes]
  158. (hist) ‎TransactBuy Script ‎[3,313 bytes]
  159. (hist) ‎Add an "Arcane" Tab (Savage) ‎[3,329 bytes]
  160. (hist) ‎CanAdvance Script ‎[3,370 bytes]
  161. (hist) ‎Incrementer Behavior (Savage) ‎[3,453 bytes]
  162. (hist) ‎Evaluation Cycle Basics ‎[3,485 bytes]
  163. (hist) ‎Purchase Form ‎[3,510 bytes]
  164. (hist) ‎Position Script ‎[3,528 bytes]
  165. (hist) ‎Structure Element (Data) ‎[3,538 bytes]
  166. (hist) ‎Integrity Script ‎[3,661 bytes]
  167. (hist) ‎How Visual Elements Behave ‎[3,698 bytes]
  168. (hist) ‎Prune Extraneous Material (Savage) ‎[3,701 bytes]
  169. (hist) ‎Revamp the "Static" Form (Savage) ‎[3,721 bytes]
  170. (hist) ‎Basic Language Mechanisms ‎[3,746 bytes]
  171. (hist) ‎Change Script ‎[3,799 bytes]
  172. (hist) ‎Keyboard Tab Order ‎[3,902 bytes]
  173. (hist) ‎Finalize Script ‎[3,945 bytes]
  174. (hist) ‎Eval Script ‎[3,968 bytes]
  175. (hist) ‎TransactSetup Script ‎[3,985 bytes]
  176. (hist) ‎Stock Portfolios (Savage) ‎[4,016 bytes]
  177. (hist) ‎Value Target References ‎[4,036 bytes]
  178. (hist) ‎Layout Target References ‎[4,077 bytes]
  179. (hist) ‎Develop Your Plan (Savage) ‎[4,156 bytes]
  180. (hist) ‎Information Access ‎[4,195 bytes]
  181. (hist) ‎How Tags Work ‎[4,241 bytes]
  182. (hist) ‎Component Set Element (Data) ‎[4,249 bytes]
  183. (hist) ‎Tag Templates ‎[4,262 bytes]
  184. (hist) ‎Portal Target References ‎[4,266 bytes]
  185. (hist) ‎Validate Script ‎[4,286 bytes]
  186. (hist) ‎The Positioning Sequence ‎[4,301 bytes]
  187. (hist) ‎Shadowing & Displacement ‎[4,315 bytes]
  188. (hist) ‎Scene Context ‎[4,334 bytes]
  189. (hist) ‎Synthesize Script ‎[4,334 bytes]
  190. (hist) ‎Eval Element (Data) ‎[4,348 bytes]
  191. (hist) ‎Fright (Savage) ‎[4,353 bytes]
  192. (hist) ‎Form Element (Data) ‎[4,391 bytes]
  193. (hist) ‎Structural File Reference ‎[4,445 bytes]
  194. (hist) ‎Sheet Element (Data) ‎[4,490 bytes]
  195. (hist) ‎EvalRule Script ‎[4,511 bytes]
  196. (hist) ‎Advanced Authoring Concepts ‎[4,512 bytes]
  197. (hist) ‎Source Element (Data) ‎[4,513 bytes]
  198. (hist) ‎Scripting Basics ‎[4,533 bytes]
  199. (hist) ‎Automatically Adding Picks to Actors ‎[4,594 bytes]
  200. (hist) ‎Procedure Element (Data) ‎[4,696 bytes]
  201. (hist) ‎PreReq Element (Data) ‎[4,709 bytes]
  202. (hist) ‎Countering Hindrances (Savage) ‎[4,731 bytes]
  203. (hist) ‎Using Batch Placement ‎[4,773 bytes]
  204. (hist) ‎Re-usable Procedures ‎[4,804 bytes]
  205. (hist) ‎Panel Element (Data) ‎[4,855 bytes]
  206. (hist) ‎Kit Reference ‎[4,867 bytes]
  207. (hist) ‎Hero Target References ‎[5,021 bytes]
  208. (hist) ‎Using Info Windows ‎[5,040 bytes]
  209. (hist) ‎The "Live" State ‎[5,071 bytes]
  210. (hist) ‎OutputTable Element (Data) ‎[5,160 bytes]
  211. (hist) ‎Using Automatic Placement ‎[5,164 bytes]
  212. (hist) ‎Template Sizing Within Tables ‎[5,310 bytes]
  213. (hist) ‎Initial Changes (Savage) ‎[5,361 bytes]
  214. (hist) ‎The First Steps (Savage) ‎[5,400 bytes]
  215. (hist) ‎Group Element (Data) ‎[5,417 bytes]
  216. (hist) ‎Character Sheet Refinement (Savage) ‎[5,484 bytes]
  217. (hist) ‎Positioning Portals Within Templates ‎[5,488 bytes]
  218. (hist) ‎Template Element (Data) ‎[5,575 bytes]
  219. (hist) ‎The "tagmatch" Target Reference ‎[5,576 bytes]
  220. (hist) ‎State Context ‎[5,647 bytes]
  221. (hist) ‎Value Context ‎[5,695 bytes]
  222. (hist) ‎MenuThings Element (Data) ‎[5,810 bytes]
  223. (hist) ‎EvalRule Element (Data) ‎[5,917 bytes]
  224. (hist) ‎Action Element (Data) ‎[6,078 bytes]
  225. (hist) ‎Data File Reference ‎[6,175 bytes]
  226. (hist) ‎Layout Context ‎[6,185 bytes]
  227. (hist) ‎Context Transitions ‎[6,212 bytes]
  228. (hist) ‎Revise Journal Tab (Savage) ‎[6,330 bytes]
  229. (hist) ‎Portal Context ‎[6,425 bytes]
  230. (hist) ‎Hindrance Support (Savage) ‎[6,553 bytes]
  231. (hist) ‎Revise Configuration Form (Savage) ‎[6,590 bytes]
  232. (hist) ‎Conferring Edges and Hindrances (Savage) ‎[6,621 bytes]
  233. (hist) ‎Layout Element (Data) ‎[6,694 bytes]
  234. (hist) ‎XML Files ‎[6,718 bytes]
  235. (hist) ‎TableFixed Element (Data) ‎[6,786 bytes]
  236. (hist) ‎Field Target References ‎[6,821 bytes]
  237. (hist) ‎Basics of Arcane Backgrounds (Savage) ‎[7,051 bytes]
  238. (hist) ‎Tags and Tag Groups ‎[7,167 bytes]
  239. (hist) ‎Revise Adjustments (Savage) ‎[7,179 bytes]
  240. (hist) ‎Bootstrap Element (Data) ‎[7,236 bytes]
  241. (hist) ‎Skills (Savage) ‎[7,449 bytes]
  242. (hist) ‎Races and Racial Abilities (Savage) ‎[7,608 bytes]
  243. (hist) ‎Home ‎[7,759 bytes]
  244. (hist) ‎Skeleton Data File Revision History ‎[7,783 bytes]
  245. (hist) ‎Encumbrance (Savage) ‎[7,848 bytes]
  246. (hist) ‎Script Timing Issues ‎[8,037 bytes]
  247. (hist) ‎Ranged Weapons (Savage) ‎[8,130 bytes]
  248. (hist) ‎Edge Support (Savage) ‎[8,211 bytes]
  249. (hist) ‎Template Target References ‎[8,374 bytes]
  250. (hist) ‎Character Sheet Design (Savage) ‎[8,392 bytes]
  251. (hist) ‎Advanced Script Handling ‎[8,493 bytes]
  252. (hist) ‎Adding Hindrances (Savage) ‎[8,565 bytes]
  253. (hist) ‎Hero Context ‎[8,591 bytes]
  254. (hist) ‎Adding Items to Tables ‎[8,614 bytes]
  255. (hist) ‎Adding Edges (Savage) ‎[8,618 bytes]
  256. (hist) ‎Resources (Savage) ‎[8,658 bytes]
  257. (hist) ‎Savage Worlds Walk-Through ‎[8,875 bytes]
  258. (hist) ‎Establishing Timing Dependencies ‎[8,919 bytes]
  259. (hist) ‎Synthesizing Descriptions for Display (Savage) ‎[8,994 bytes]
  260. (hist) ‎Flow Control ‎[9,055 bytes]
  261. (hist) ‎Character Creation Logic (Savage) ‎[9,167 bytes]
  262. (hist) ‎Glossary of Terms ‎[9,334 bytes]
  263. (hist) ‎Add an "Edges" Tab (Savage) ‎[9,362 bytes]
  264. (hist) ‎5th Edition SRD Best Practices ‎[9,364 bytes]
  265. (hist) ‎Functionality Revision History ‎[9,545 bytes]
  266. (hist) ‎Bootstraps ‎[9,743 bytes]
  267. (hist) ‎Script Contexts ‎[9,838 bytes]
  268. (hist) ‎Gear and Load Limit (Savage) ‎[9,901 bytes]
  269. (hist) ‎Dossier Element (Data) ‎[9,916 bytes]
  270. (hist) ‎Thing Target References ‎[10,091 bytes]
  271. (hist) ‎Field Context ‎[10,203 bytes]
  272. (hist) ‎Data File Release (Savage) ‎[10,265 bytes]
  273. (hist) ‎Tag Terms ‎[10,397 bytes]
  274. (hist) ‎TableAuto Element (Data) ‎[10,467 bytes]
  275. (hist) ‎Encoded Text ‎[10,736 bytes]
  276. (hist) ‎Portals ‎[11,043 bytes]
  277. (hist) ‎Template Context ‎[11,132 bytes]
  278. (hist) ‎Portal Element (Data) ‎[11,191 bytes]
  279. (hist) ‎Derived Traits (Savage) ‎[11,303 bytes]
  280. (hist) ‎Finishing Off Weapons (Savage) ‎[11,331 bytes]
  281. (hist) ‎Language Intrinsics ‎[11,621 bytes]
  282. (hist) ‎Special Weapons (Savage) ‎[11,884 bytes]
  283. (hist) ‎Injuries (Savage) ‎[12,129 bytes]
  284. (hist) ‎Tactical Console (Savage) ‎[12,306 bytes]
  285. (hist) ‎Field Element (Data) ‎[12,580 bytes]
  286. (hist) ‎Refining Arcane Backgrounds and Powers (Savage) ‎[12,659 bytes]
  287. (hist) ‎Resource Element (Data) ‎[12,702 bytes]
  288. (hist) ‎Equipment (Savage) ‎[12,702 bytes]
  289. (hist) ‎Adding Advancements (Savage) ‎[12,864 bytes]
  290. (hist) ‎Revise Summary Panels (Savage) ‎[12,949 bytes]
  291. (hist) ‎Thing Context ‎[13,054 bytes]
  292. (hist) ‎Statblock Output (Savage) ‎[13,296 bytes]
  293. (hist) ‎Traits (Savage) ‎[13,389 bytes]
  294. (hist) ‎Refining the "Arcane" Tab (Savage) ‎[13,617 bytes]
  295. (hist) ‎Other Language Statements ‎[13,788 bytes]
  296. (hist) ‎A Tab for Skills (Savage) ‎[13,840 bytes]
  297. (hist) ‎Armor (Savage) ‎[13,981 bytes]
  298. (hist) ‎Data File Development Process ‎[13,993 bytes]
  299. (hist) ‎Behavior Element (Data) ‎[14,041 bytes]
  300. (hist) ‎Revise "Basics" Tab (Savage) ‎[14,191 bytes]
  301. (hist) ‎More on Arcane Backgrounds (Savage) ‎[15,364 bytes]
  302. (hist) ‎Evolving the "Edges" Tab (Savage) ‎[15,561 bytes]
  303. (hist) ‎ChooserTable Element (Data) ‎[15,670 bytes]
  304. (hist) ‎Component Element (Data) ‎[15,673 bytes]
  305. (hist) ‎Advancement Support (Savage) ‎[15,707 bytes]
  306. (hist) ‎Creatures (Savage Worlds) ‎[16,239 bytes]
  307. (hist) ‎Container Target References ‎[16,458 bytes]
  308. (hist) ‎Character Sheet Phase 2 (Savage) ‎[16,778 bytes]
  309. (hist) ‎TableDef Element (Data) ‎[17,103 bytes]
  310. (hist) ‎Implementing the Character Sheet (Savage) ‎[17,217 bytes]
  311. (hist) ‎Damage (Savage) ‎[17,656 bytes]
  312. (hist) ‎Allies (Savage) ‎[17,779 bytes]
  313. (hist) ‎Using Bitmaps for Die Types (Savage) ‎[17,963 bytes]
  314. (hist) ‎Dashboard (Savage) ‎[18,027 bytes]
  315. (hist) ‎Thing Element (Data) ‎[18,600 bytes]
  316. (hist) ‎Character Sheet Additions (Savage) ‎[19,174 bytes]
  317. (hist) ‎Basic Vehicles (Savage) ‎[19,503 bytes]
  318. (hist) ‎Show the Derivation of Values (Savage) ‎[19,701 bytes]
  319. (hist) ‎Complex Vehicles (Savage) ‎[20,194 bytes]
  320. (hist) ‎Initiative (Savage) ‎[21,677 bytes]
  321. (hist) ‎Character Sheet Phase 3 (Savage) ‎[21,715 bytes]
  322. (hist) ‎Character Sheet Phase 5 (Savage) ‎[21,895 bytes]
  323. (hist) ‎TableDynamic Element (Data) ‎[22,085 bytes]
  324. (hist) ‎Creature Customization (Savage) ‎[22,137 bytes]
  325. (hist) ‎Weird Science Gizmos (Savage) ‎[22,245 bytes]
  326. (hist) ‎User-Configurable Options (Savage) ‎[22,482 bytes]
  327. (hist) ‎Pick Target References ‎[23,182 bytes]
  328. (hist) ‎Container Context ‎[23,311 bytes]
  329. (hist) ‎Creature Specification (Savage) ‎[23,729 bytes]
  330. (hist) ‎Data File DTD ‎[23,961 bytes]
  331. (hist) ‎Character Sheet Phase 4 (Savage) ‎[24,573 bytes]
  332. (hist) ‎Final Cleanup (Savage) ‎[25,960 bytes]
  333. (hist) ‎NPC Support (Savage) ‎[26,458 bytes]
  334. (hist) ‎Miscellaneous Cleanup (Savage) ‎[26,465 bytes]
  335. (hist) ‎Integrated Editor Support (Savage) ‎[27,873 bytes]
  336. (hist) ‎Final Cleanup Continued (Savage) ‎[28,560 bytes]
  337. (hist) ‎Style Element (Data) ‎[29,191 bytes]
  338. (hist) ‎Pick Context ‎[29,232 bytes]
  339. (hist) ‎Weapons (Savage) ‎[29,993 bytes]
  340. (hist) ‎Specialized Edges (Savage) ‎[30,024 bytes]
  341. (hist) ‎Creature Refinement (Savage) ‎[31,368 bytes]
  342. (hist) ‎More Cleanup (Savage) ‎[31,922 bytes]
  343. (hist) ‎Skeleton File Changes V3.1 ‎[49,756 bytes]
  344. (hist) ‎Pathfinder RPG Best Practices ‎[50,737 bytes]

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