Difference between revisions of "Complex Vehicles (Savage)"

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(New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== Now that all the basics of vehicles are in place, we can look at how to support more complex vehicles, such as mi...)
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Revision as of 18:31, 11 January 2009

Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

Overview

Now that all the basics of vehicles are in place, we can look at how to support more complex vehicles, such as military vehicles with weapons.


modify grCost finalize script

fields that need to be overridden via bootstraps must be changed from static to derived

define an entity to encapsulate the load-outs for vehicles with weapons

add "reload1" weapon ability

modify "InfoVeh" procedure to output the appropriate details of the load-out for each vehicle

add "vhLoadout" field for display of things