Complex Vehicles (Savage)
Now that all the basics of vehicles are in place, we can look at how to support more complex vehicles, such as military vehicles with weapons.
define an entity to encapsulate the load-outs for vehicles with weapons, and bootstrap all weapons into the entity for each vehicle
override values and tags on the weapons via the bootstraps to customize small differences
fields that need to be overridden via bootstraps must be changed from static to derived
add "reload1" weapon ability
modify "InfoVeh" procedure to output the appropriate details of the load-out for each vehicle
add "vhLoadout" field for display of things