Creatures (Savage Worlds)

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Revision as of 06:27, 5 February 2009 by Rob (Talk | contribs) (New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== If we want to be big help for GMs, we need to allow GMs to do more than just create NPCs. We must also let them q...)

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Context: HL KitAuthoring Examples … Savage Worlds Walk-Through 

Overview

If we want to be big help for GMs, we need to allow GMs to do more than just create NPCs. We must also let them quickly create monsters and animals.

New Character Type

Integrate Into Configure Hero Form

New Creature Component

Directly Defining Traits

General Approach

-tags instead of fields where possible for user ease

Defining Attributes

Defining Derived Traits

Defining Skills

Defining a Complete Creature

-change history tracking to "changes" to ignore values of zero

Tailoring the Interface

Separate Creature and Race Choosers

Resource Revisions

Basics and Skills Tabs

Omitting Non-Applicable Tabs

Safety Checks

Existence Tag Expressions

-existence tagexpr to auto-delete race/creature upon switch

Validation Rules

Allow User to Add Abilities

-tag to identify general abilities for re-use -allow user to specify facets of dynamic abilities that are needed (value/text)