EndCombat Script

From HLKitWiki
Jump to: navigation, search

Context: HL KitKit Reference … Script Types 

Technical Details

Initial Context: Pick
Alternate Context: None
Fields Finalized? No
Where Used: Definition File
Procedure Use: "endcombat" type, "pick" context

The EndCombat script utilizes the following special symbols:

isfirst (Number) Entry: Non-zero if this script is being invoked for the first actor in the portfolio.

Exit: Ignored.

Description

The EndCombat script is the counterpart of the NewCombat script and is invoked whenever the user triggers the end of a combat within the Tactical Console. When combat is ended, this script is applied to each actor. Like its counterpart, the EndCombat script starts with the "actor" pick of an actor in the combat as its initial context. It is invoked for all actors in the combat (non-combatants are ignored). This allows the author to reset state for each actor after combat completes.

Example

In various game systems, there is the notion of "waiting" or "holding an action". This state will persist for each actor after combat ends, so it can be reset at the end of combat instead of at the start.

herofield[acAbandon].value = 0