Difference between revisions of "Manipulation of Visual Elements"

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*{{fl|Panel Display Order}}
*{{fl|Panel Display Order}}
*{{fl|Using Automatic Placement}}
*{{fl|Using Automatic Placement}}
*{{fl|Using Batch Placement}}

Latest revision as of 21:22, 19 December 2013

Context: HL KitBasic Concepts and Terminology 


In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.


There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.