Difference between revisions of "Manipulation of Visual Elements"

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*{{fl|Screen Vs. Print Output}}
 
*{{fl|How Visual Elements Behave}}
 
*{{fl|How Visual Elements Behave}}
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*{{fl|The Positioning Sequence}}
 
*{{fl|Positioning Portals Within Templates}}
 
*{{fl|Positioning Portals Within Templates}}
 
*{{fl|Dynamically Changing Styles}}
 
*{{fl|Dynamically Changing Styles}}
 
*{{fl|Keyboard Tab Order}}
 
*{{fl|Keyboard Tab Order}}
 
*{{fl|Working With Tables}}
 
*{{fl|Working With Tables}}
*{{fl|Rendering Templates and Layouts}}
 
 
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*{{fl|Panels Vs. Forms}}
 
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*{{fl|Using Automatic Placement}}
 
*{{fl|Using Automatic Placement}}

Revision as of 01:12, 20 November 2008

[Context: HL KitBasic Concepts and Terminology]

Overview

In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.

Topics

There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.