Difference between revisions of "Manipulation of Visual Elements"

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*{{fl|Positioning Portals Within Templates}}
 
*{{fl|Positioning Portals Within Templates}}
 
*{{fl|Dynamically Changing Styles}}
 
*{{fl|Dynamically Changing Styles}}
*{{fl|Working With Tables}}
 
 
*{{fl|Keyboard Tab Order}}
 
*{{fl|Keyboard Tab Order}}
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*{{fl|Working With Tables}}
 
*{{fl|Rendering Templates and Layouts}}
 
*{{fl|Rendering Templates and Layouts}}
 
*{{fl|Panel Display Order}}
 
*{{fl|Panel Display Order}}
 
*{{fl|Panels Vs. Forms}}
 
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*{{fl|Using Automatic Placement}}

Revision as of 02:48, 19 November 2008

[Context: HL KitBasic Concepts and Terminology]

Overview

In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.

Topics

There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.