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	<updated>2026-05-05T15:48:41Z</updated>
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		<title>Rob: New page: {{context}} Category:Skinning the Interface  The Kit provides a perfectly reasonable visual look that can be used for any game system. However, once you&#039;ve got all of the mechanics wor...</title>
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		<updated>2008-11-22T12:08:39Z</updated>

		<summary type="html">&lt;p&gt;New page: {{context}} &lt;a href=&quot;/index.php?title=Category:Skinning_the_Interface&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Category:Skinning the Interface (page does not exist)&quot;&gt;Category:Skinning the Interface&lt;/a&gt;  The Kit provides a perfectly reasonable visual look that can be used for any game system. However, once you&amp;#039;ve got all of the mechanics wor...&lt;/p&gt;
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[[Category:Skinning the Interface]]&lt;br /&gt;
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The Kit provides a perfectly reasonable visual look that can be used for any game system. However, once you&amp;#039;ve got all of the mechanics working, you may be inclined to fully customize the visuals for your game system. The Kit fully supports the skinning of both your data files and HL itself. The topics below outline all of the different facets of this process. Simply click on one of the many topics below to learn more about it.&lt;br /&gt;
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{{important}}This section of the documentation is not yet complete. Topics that have been written will be found at the top of the list below and possess live links. Other topics are simply identified by name, sometimes along with a few notes about what the topic will contain. These topics will be added over time to complete the documentation.&lt;br /&gt;
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		<author><name>Rob</name></author>
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