Advancement Element (Data): Revision history

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24 November 2008

23 November 2008

  • curprev 09:4709:47, 23 November 2008Rob talk contribs 3,237 bytes +3,237 New page: {{context|Kit Reference|Definition File Reference}} Some game systems require that each new advancement of a character be performed in a rigid sequence. This is because the cost of increa...