Skeleton Data Files: Difference between revisions
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{{context|Authoring Examples | {{context|Authoring Examples}} | ||
The Authoring Kit offers the Skeleton data files as framework that can be adapted to whatever game system you're interested in. They provide a viable starting point to build upon. The topics below delve into the various facets of the Skeleton data files. Concrete examples of how to use and adapt each facet can be found within the separate Savage Worlds Walk-Through. | |||
*{{flalt|Data File Organization (Skeleton)|Data File Organization}} | *{{flalt|Data File Organization (Skeleton)|Data File Organization}} |
Latest revision as of 06:07, 18 February 2009
Context: HL Kit … Authoring Examples
The Authoring Kit offers the Skeleton data files as framework that can be adapted to whatever game system you're interested in. They provide a viable starting point to build upon. The topics below delve into the various facets of the Skeleton data files. Concrete examples of how to use and adapt each facet can be found within the separate Savage Worlds Walk-Through.
- Data File Organization
- Definition File
- Control Elements
- Tags and Tag Groups
- Reusable Structural Blocks
- Actor Behaviors
- Adjustments
- Gear and Equipment
- Trackers and Resource Management
- Centralized Object Information
- Styles and Visual Resources
- Reusable Visual Blocks
- Tab Panels
- Summary Panels
- Forms
- User-Manipulable Things
- Behind-the-Scenes Things
- Starting Objects
- Character Output
- Transaction Handling
- Formalized Advancement
- Dashboard and Tactical Console