Manipulation of Visual Elements: Difference between revisions
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{{context|Basic Concepts and Terminology}} | |||
==Overview== | ==Overview== | ||
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*{{fl|Screen Vs. Print Output}} | *{{fl|Screen Vs. Print Output}} | ||
*{{fl|How Visual Elements Behave}} | *{{fl|How Visual Elements Behave}} | ||
*{{fl|The Positioning Sequence}} | |||
*{{fl|Positioning Portals Within Templates}} | *{{fl|Positioning Portals Within Templates}} | ||
*{{fl|Dynamically Changing Styles}} | *{{fl|Dynamically Changing Styles}} | ||
*{{fl|Keyboard Tab Order}} | |||
*{{fl|Working With Tables}} | *{{fl|Working With Tables}} | ||
*{{fl|Panel Display Order}} | *{{fl|Panel Display Order}} | ||
*{{fl|Using Automatic Placement}} | *{{fl|Using Automatic Placement}} | ||
*{{fl|Using Batch Placement}} |
Latest revision as of 05:22, 20 December 2013
Context: HL Kit … Basic Concepts and Terminology
Overview
In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.
Topics
There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.