Data Manipulation Basics: Difference between revisions
(3 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
In order to handle the complexities of every game system, the HL engine is a very sophisticated tool. However, we've invested significant time and effort to keep things as simple and streamlined as possible. The net result is that the Kit makes extensive use of a few powerful mechanisms that give you complete control over both how data is manipulated and when it is manipulated. | In order to handle the complexities of every game system, the HL engine is a very sophisticated tool. However, we've invested significant time and effort to keep things as simple and streamlined as possible. The net result is that the Kit makes extensive use of a few powerful mechanisms that give you complete control over both how data is manipulated and when it is manipulated. | ||
Given the volume of information involved in many game systems, data manipulation entails the proper sequencing of tasks. The first key mechanism is the evaluation cycle that governs when the data is manipulated. The second key mechanism is a fast and flexible classification system, called tag expressions, to identify which objects are to be manipulated and which manipulations should be applied to them | Given the volume of information involved in many game systems, data manipulation entails the proper sequencing of tasks. The first key mechanism is the evaluation cycle that governs when the data is manipulated. The second key mechanism is a fast and flexible classification system, called tag expressions, which uses tags to identify which objects are to be manipulated and which manipulations should be applied to them. The final key mechanism is the scripting language that allows the actual manipulation of the data. | ||
==Topics== | ==Topics== | ||
Line 12: | Line 12: | ||
*{{fl|Evaluation Cycle Basics}} | *{{fl|Evaluation Cycle Basics}} | ||
*{{fl| | *{{fl|How Tags Work}} | ||
*{{fl|Tag | *{{fl|Tag Expression Basics}} | ||
*{{fl|Scripting Basics}} | *{{fl|Scripting Basics}} | ||
*{{fl|Information Access}} | |||
*{{fl|Types of Scripts}} |
Latest revision as of 23:16, 4 December 2008
Context: HL Kit … Basic Concepts and Terminology
Overview
In order to handle the complexities of every game system, the HL engine is a very sophisticated tool. However, we've invested significant time and effort to keep things as simple and streamlined as possible. The net result is that the Kit makes extensive use of a few powerful mechanisms that give you complete control over both how data is manipulated and when it is manipulated.
Given the volume of information involved in many game systems, data manipulation entails the proper sequencing of tasks. The first key mechanism is the evaluation cycle that governs when the data is manipulated. The second key mechanism is a fast and flexible classification system, called tag expressions, which uses tags to identify which objects are to be manipulated and which manipulations should be applied to them. The final key mechanism is the scripting language that allows the actual manipulation of the data.
Topics
Each of the above mechanisms is introduced in the sections below. An in-depth discussion of these mechanisms is provided in separate sections of the documentation.