Script Types: Difference between revisions
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The Kit leverages a diverse assortment of scripts for a wide range of purposes. The topics below provide a brief discussion of both the role and behavior of each different type of script. | The Kit leverages a diverse assortment of scripts for a wide range of purposes. The topics below provide a brief discussion of both the role and behavior of each different type of script. The scripts have been grouped into general categories for improved utility. | ||
{{ | ==Pick Manipulation== | ||
These scripts manipulate the contents of picks during the evaluation cycle. | |||
*{{fl|Eval Script}} | |||
*{{fl|Gear Script}} | |||
==Field Manipulation== | |||
These scripts manipulate the contents of fields for both display and constraint. | |||
*{{fl|Bound Script}} | |||
*{{fl|Calculate Script}} | |||
*{{fl|Finalize Script}} | |||
*{{fl|InitFinalize Script}} | |||
==Validation== | |||
These scripts apply validation tests to objects with integrated reporting of errors. | |||
*{{fl|EvalRule Script}} | |||
*{{fl|Validate Script}} | |||
*{{fl|Integrity Script}} | |||
==Creation/Deletion== | |||
These scripts perform appropriate setup and cleanup of specialized objects. | |||
*{{fl|Creation Script}} | |||
*{{fl|Deletion Script}} | |||
==Visual Positioning== | |||
These scripts manage the size and positioning of visual elements within panels and sheets. | |||
*{{fl|Position Script}} | *{{fl|Position Script}} | ||
*{{fl|Header Script}} | |||
==Synthesis & Presentation== | |||
These scripts synthesize information for display to the user in some fashion, including labels, descriptions, mouse-over information, and stat blocks. | |||
*{{fl|Description Script}} | *{{fl|Description Script}} | ||
*{{fl| | *{{fl|MouseInfo Script}} | ||
*{{fl| | *{{fl|Label Script}} | ||
*{{fl|TitleBar Script}} | |||
*{{fl|HeaderTitle Script}} | *{{fl|HeaderTitle Script}} | ||
*{{fl|AddItem Script}} | |||
*{{fl|Chosen Script}} | |||
*{{fl|LeadSummary Script}} | |||
*{{fl|Synthesize Script}} | |||
==Trigger== | |||
These scripts are invoked in direct response to user actions, such as merging and splitting stackable gear, controlling combat and turns, etc. | |||
*{{fl|Trigger Script}} | *{{fl|Trigger Script}} | ||
*{{fl|Integrate Script}} | *{{fl|Integrate Script}} | ||
*{{fl|NewCombat Script}} | *{{fl|NewCombat Script}} | ||
*{{fl|EndCombat Script}} | |||
*{{fl|NewTurn Script}} | *{{fl|NewTurn Script}} | ||
*{{fl|Initiative Script}} | |||
*{{fl|Merge Script}} | |||
*{{fl|Split Script}} | |||
*{{fl|Change Script}} | *{{fl|Change Script}} | ||
==Transaction== | |||
These scripts are associated with the buying and selling of equipment. | |||
*{{fl|TransactSetup Script}} | *{{fl|TransactSetup Script}} | ||
*{{fl|TransactBuy Script}} | *{{fl|TransactBuy Script}} | ||
*{{fl|TransactSell Script}} | *{{fl|TransactSell Script}} | ||
==Mode Transition== | |||
These scripts associated with the transition into and out of advancement mode. | |||
*{{fl|CanAdvance Script}} | *{{fl|CanAdvance Script}} | ||
*{{fl|Transition Script}} | *{{fl|Transition Script}} | ||
==Release Changes== | |||
*{{fl| | |||
These scripts are used to accommodate changes between data file releases and potential loading errors of portfolios. | |||
*{{fl|LoadError Script}} | |||
*{{fl|LoadFixup Script}} | *{{fl|LoadFixup Script}} | ||
Latest revision as of 08:15, 12 May 2009
Context: HL Kit … Kit Reference
The Kit leverages a diverse assortment of scripts for a wide range of purposes. The topics below provide a brief discussion of both the role and behavior of each different type of script. The scripts have been grouped into general categories for improved utility.
Pick Manipulation
These scripts manipulate the contents of picks during the evaluation cycle.
Field Manipulation
These scripts manipulate the contents of fields for both display and constraint.
Validation
These scripts apply validation tests to objects with integrated reporting of errors.
Creation/Deletion
These scripts perform appropriate setup and cleanup of specialized objects.
Visual Positioning
These scripts manage the size and positioning of visual elements within panels and sheets.
Synthesis & Presentation
These scripts synthesize information for display to the user in some fashion, including labels, descriptions, mouse-over information, and stat blocks.
- Description Script
- MouseInfo Script
- Label Script
- TitleBar Script
- HeaderTitle Script
- AddItem Script
- Chosen Script
- LeadSummary Script
- Synthesize Script
Trigger
These scripts are invoked in direct response to user actions, such as merging and splitting stackable gear, controlling combat and turns, etc.
- Trigger Script
- Integrate Script
- NewCombat Script
- EndCombat Script
- NewTurn Script
- Initiative Script
- Merge Script
- Split Script
- Change Script
Transaction
These scripts are associated with the buying and selling of equipment.
Mode Transition
These scripts associated with the transition into and out of advancement mode.
Release Changes
These scripts are used to accommodate changes between data file releases and potential loading errors of portfolios.