NewTurn Script: Difference between revisions
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|Where Used: | |Where Used: | ||
|[[Behavior Element (Data)|Definition File]] | |[[Behavior Element (Data)|Definition File]] | ||
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|Procedure Use: | |||
|"newturn" type, "pick" context | |||
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:{| class="infotable" | :{| class="infotable" | ||
|class="leftnormal"| | |class="leftnormal"|isfirst | ||
| | |(Number) Entry: Non-zero if this script is being invoked for the first actor in the portfolio.<br> | ||
Exit: Ignored. | |||
|- | |- | ||
|} | |} | ||
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==Description== | ==Description== | ||
The NewTurn script is invoked whenever the user triggers the start of a new combat turn within the Tactical Console. Prior to the start of the new turn, this script is applied to each actor. When invoked, the NewTurn script starts with the "actor" pick of an actor in the combat as its initial context. It is invoked for all actors in the combat (non-combatants are ignored). This allows the author to reset state for each actor prior to each new combat turn. | The NewTurn script is invoked whenever the user triggers the start of a new combat turn within the Tactical Console. Prior to the start of the new turn, this script is applied to each actor. When invoked, the NewTurn script starts with the "actor" pick of an actor in the combat as its initial context. It is invoked for all actors in the combat (non-combatants are ignored), being performed after any NewCombat script and before any Initiative script. This allows the author to reset state for each actor prior to each new combat turn. | ||
==Example== | ==Example== |
Latest revision as of 08:59, 20 February 2009
Context: HL Kit … Kit Reference … Script Types
Technical Details
Initial Context: Pick Alternate Context: None Fields Finalized? No Where Used: Definition File Procedure Use: "newturn" type, "pick" context
The NewTurn script utilizes the following special symbols:
isfirst (Number) Entry: Non-zero if this script is being invoked for the first actor in the portfolio.
Exit: Ignored.
Description
The NewTurn script is invoked whenever the user triggers the start of a new combat turn within the Tactical Console. Prior to the start of the new turn, this script is applied to each actor. When invoked, the NewTurn script starts with the "actor" pick of an actor in the combat as its initial context. It is invoked for all actors in the combat (non-combatants are ignored), being performed after any NewCombat script and before any Initiative script. This allows the author to reset state for each actor prior to each new combat turn.
Example
If a game system has state for each actor that needs to be reset at the start of each new combat turn, that can be accomplished via the NewTurn script.
herofield[acState].value = 0