Skeleton Data Files: Difference between revisions
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New page: {{context|Authoring Examples|Savage Worlds Walk-Through}} ===Overview=== |
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{{context|Authoring Examples | {{context|Authoring Examples}} | ||
The Authoring Kit offers the Skeleton data files as framework that can be adapted to whatever game system you're interested in. They provide a viable starting point to build upon. The topics below delve into the various facets of the Skeleton data files. Concrete examples of how to use and adapt each facet can be found within the separate Savage Worlds Walk-Through. | |||
*{{flalt|Data File Organization (Skeleton)|Data File Organization}} | |||
*{{flalt|Definition File (Skeleton)|Definition File}} | |||
*{{flalt|Control Elements (Skeleton)|Control Elements}} | |||
*{{flalt|Tags and Tag Groups (Skeleton)|Tags and Tag Groups}} | |||
*{{flalt|Reusable Structural Blocks (Skeleton)|Reusable Structural Blocks}} | |||
*{{flalt|Actor Behaviors (Skeleton)|Actor Behaviors}} | |||
*{{flalt|Adjustments (Skeleton)|Adjustments}} | |||
*{{flalt|Gear and Equipment (Skeleton)|Gear and Equipment}} | |||
*{{flalt|Trackers and Resource Management (Skeleton)|Trackers and Resource Management}} | |||
*{{flalt|Centralized Object Information (Skeleton)|Centralized Object Information}} | |||
*{{flalt|Styles and Visual Resources (Skeleton)|Styles and Visual Resources}} | |||
*{{flalt|Reusable Visual Blocks (Skeleton)|Reusable Visual Blocks}} | |||
*{{flalt|Tab Panels (Skeleton)|Tab Panels}} | |||
*{{flalt|Summary Panels (Skeleton)|Summary Panels}} | |||
*{{flalt|Forms (Skeleton)|Forms}} | |||
*{{flalt|User-Manipulable Things (Skeleton)|User-Manipulable Things}} | |||
*{{flalt|Behind-the-Scenes Things (Skeleton)|Behind-the-Scenes Things}} | |||
*{{flalt|Starting Objects (Skeleton)|Starting Objects}} | |||
*{{flalt|Character Output (Skeleton)|Character Output}} | |||
*{{flalt|Transaction Handling (Skeleton)|Transaction Handling}} | |||
*{{flalt|Formalized Advancement (Skeleton)|Formalized Advancement}} | |||
*{{flalt|Dashboard and Tactical Console (Skeleton)|Dashboard and Tactical Console}} |
Latest revision as of 06:07, 18 February 2009
Context: HL Kit … Authoring Examples
The Authoring Kit offers the Skeleton data files as framework that can be adapted to whatever game system you're interested in. They provide a viable starting point to build upon. The topics below delve into the various facets of the Skeleton data files. Concrete examples of how to use and adapt each facet can be found within the separate Savage Worlds Walk-Through.
- Data File Organization
- Definition File
- Control Elements
- Tags and Tag Groups
- Reusable Structural Blocks
- Actor Behaviors
- Adjustments
- Gear and Equipment
- Trackers and Resource Management
- Centralized Object Information
- Styles and Visual Resources
- Reusable Visual Blocks
- Tab Panels
- Summary Panels
- Forms
- User-Manipulable Things
- Behind-the-Scenes Things
- Starting Objects
- Character Output
- Transaction Handling
- Formalized Advancement
- Dashboard and Tactical Console