Skeleton File Changes V3.2: Difference between revisions

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Line 279: Added "prefix" attribute for use by the Editor.
Line 279: Added "prefix" attribute for use by the Editor.
Line 156: Added "Ammunition" edit thing to allow users to enter ammunition via the Editor.
Line 137: Added "Lot Cost" and "Weight" fields for use by the Editor.
Line 207: Added "Weight" field for use by the Editor.
Line 272: Added "Weight" field for use by the Editor.
Line 317: Added "Weight" field for use by the Editor.
Line 347: Added "Weight" field for use by the Editor.


===File: "system_resources.aug"===
===File: "system_resources.aug"===

Latest revision as of 05:47, 5 May 2009

Context: HL Kit … Kit Reference … Skeleton Data File Revision History 

File: "tags.1st"

Line 39: Added definition of the "Helper.NoMinimum" tag for use with Resources.

File: "equipment.str"

Line 68: Corrected the calculation of the "lot cost" for a piece of gear.

Line 767: When creating ammunition and we have a transaction pick, the initial user quantity must be setup based on the actual quantity purchased.

File: "traits.str"

Line 214: Added the "Activated" identity tag group for shared use with adjustments.

Line 240: If an ability is activated, the corresponding "Activated" identity tag is now forwarded to the actor.

File: "miscellaneous.str"

Line 182: Added new Eval Rule script that reports a validation warning for any resource that is not fully spent, except if that resource is assigned the "Helper.NoMinimum" tag.

File: "thing_miscellaneous.dat"

Line 81: Assigned "Helper.NoMinimum" tag to disable reporting a validation warning if XP are not spent.

File: "form_static.dat"

Line 81: Eliminated the "maxlength" attribute that now results in a compilation error.

File: "form_config.dat"

Line 92: Eliminated the "maxlength" attribute that now results in a compilation error.

File: "form_manipulate.dat"

Line 49: Eliminated the "maxlength" attribute that now results in a compilation error.

File: "sheet_standard2.dat"

Line 85: The right-side column of output must be properly positioned on the right.

File: "editor.dat"

Line 17: Added "prefix" attribute for use by the Editor.

Line 42: Added "prefix" attribute for use by the Editor.

Line 72: Added "prefix" attribute for use by the Editor.

Line 119: Added "prefix" attribute for use by the Editor.

Line 129: Added "prefix" attribute for use by the Editor.

Line 149: Added "prefix" attribute for use by the Editor.

Line 194: Added "prefix" attribute for use by the Editor.

Line 254: Added "prefix" attribute for use by the Editor.

Line 279: Added "prefix" attribute for use by the Editor.

Line 156: Added "Ammunition" edit thing to allow users to enter ammunition via the Editor.

Line 137: Added "Lot Cost" and "Weight" fields for use by the Editor.

Line 207: Added "Weight" field for use by the Editor.

Line 272: Added "Weight" field for use by the Editor.

Line 317: Added "Weight" field for use by the Editor.

Line 347: Added "Weight" field for use by the Editor.

File: "system_resources.aug"

Line 268: Added definition of the "tabwarning" color resource to allow authors to easily override the resource if they wish.

Line 626: Added definition of the "edtbackov" color resource to enable overrides.

Line 1131: Added definition of the "progtext" color resource to enable overrides.

Line 1315: Added definition of the "cnflictext" color resource to enable overrides.

Line 1315: Added definition of the "buygameup" and "buygamedn" bitmap resources to enable overrides.