Manipulation of Visual Elements: Difference between revisions

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New page: Category:Basic Concepts and Terminology [Context: HL KitBasic Concepts and Terminology] ==Overview== In addition to getting the underlying game mechanics correct...
 
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[[Category:Basic Concepts and Terminology]]
{{context|Basic Concepts and Terminology}}
[Context: [[Home|HL Kit]] … [[Basic Concepts and Terminology]]]


==Overview==
==Overview==
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There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.
There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.


*{{fl|Screen Vs. Output}}
*{{fl|Screen Vs. Print Output}}
*{{fl|How Visual Elements Behave}}
*{{fl|How Visual Elements Behave}}
*{{fl|The Positioning Sequence}}
*{{fl|Positioning Portals Within Templates}}
*{{fl|Positioning Portals Within Templates}}
*{{fl|Controlling Visibility}}
*{{fl|Dynamically Changing Styles}}
*{{fl|Dynamically Changing Styles}}
*{{fl|Tables Auto-Size Themselves}}
*{{fl|Keyboard Tab Order}}
*{{fl|Keyboard Tab Order}}
*{{fl|Rendering Templates and Layouts}}
*{{fl|Working With Tables}}
*{{fl|Panel Display Order}}
*{{fl|Panel Display Order}}
*{{fl|Panels Vs. Forms}}
*{{fl|Using Automatic Placement}}
*{{fl|Using Automatic Placement}}
*{{fl|Using Batch Placement}}

Latest revision as of 05:22, 20 December 2013

Context: HL Kit … Basic Concepts and Terminology 

Overview

In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.

Topics

There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.