Manipulation of Visual Elements: Difference between revisions

From HLKitWiki
Jump to navigationJump to search
No edit summary
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Category:Basic Concepts and Terminology]]
{{context|Basic Concepts and Terminology}}
[Context: [[Home|HL Kit]] … [[Basic Concepts and Terminology]]]


==Overview==
==Overview==
Line 18: Line 17:
*{{fl|Working With Tables}}
*{{fl|Working With Tables}}
*{{fl|Panel Display Order}}
*{{fl|Panel Display Order}}
*{{fl|Panels Vs. Forms}}
*{{fl|Using Automatic Placement}}
*{{fl|Using Automatic Placement}}
*{{fl|Using Batch Placement}}

Latest revision as of 05:22, 20 December 2013

Context: HL Kit … Basic Concepts and Terminology 

Overview

In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.

Topics

There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.