Manipulation of Visual Elements: Difference between revisions

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[[Category:Basic Concepts and Terminology]]
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[Context: [[Home|HL Kit]] … [[Basic Concepts and Terminology]]]


==Overview==
==Overview==
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Latest revision as of 05:22, 20 December 2013

Context: HL Kit … Basic Concepts and Terminology 

Overview

In addition to getting the underlying game mechanics correct, you'll also need to effectively present the information to the user and allow him to create a character. The overall hierarchy of visual elements has already been described. This section delves into the process of successfully manipulating those visual elements to achieve an interface that works smoothly.

Topics

There are various separate topics associated with the manipulation of visual elements. Each of these topics is discussed in the sections below.