Debugging Mechanisms: Difference between revisions
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{{context|Kit Reference}} | |||
==Overview== | |||
The development of a fully functional set of data files for a game system involves a great many steps and there are bound to be a few problems along the way. To handle this, the Kit provides a variety of mechanisms to help you quickly identify problems and diagnose how to fix them. In order to facilitate the resolution of problems, HL includes a variety of built-in mechanisms that can be leveraged when issues arise. Since errors in software are traditionally called "bugs", we refer to these mechanisms as "debugging" aids and the overall process is commonly referred to as "debugging" your data files. | |||
==Topics== | |||
The topics below outline a number of incredibly useful tools and techniques for quickly figuring out what is going wrong within your data files. Familiarize yourself with these debugging mechanisms now, since you will find yourself putting them to use at various points in the development process. | |||
*{{fl|Using Info Windows}} | |||
*{{fl|Debug Output Via Scripts}} | |||
*{{fl|Script Timing Issues}} | |||
*{{fl|Establishing Timing Dependencies}} |
Latest revision as of 23:21, 4 December 2008
Context: HL Kit … Kit Reference
Overview
The development of a fully functional set of data files for a game system involves a great many steps and there are bound to be a few problems along the way. To handle this, the Kit provides a variety of mechanisms to help you quickly identify problems and diagnose how to fix them. In order to facilitate the resolution of problems, HL includes a variety of built-in mechanisms that can be leveraged when issues arise. Since errors in software are traditionally called "bugs", we refer to these mechanisms as "debugging" aids and the overall process is commonly referred to as "debugging" your data files.
Topics
The topics below outline a number of incredibly useful tools and techniques for quickly figuring out what is going wrong within your data files. Familiarize yourself with these debugging mechanisms now, since you will find yourself putting them to use at various points in the development process.