ImageLiteral Element (Data): Difference between revisions
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New page: {{context|Kit Reference|Data File Reference|Portal Element (Data)}} ==The "image_literal" Element== The role of the "image_literal" element is to display a fixed image to the user, where... |
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<portal id=" | <portal id="heldby" style="imgNormal"> | ||
<image_literal image=" | <image_literal image="gearinfo.bmp" istransparent="yes"/> | ||
<mouseinfo mousepos="middle+above"> | |||
call InfoHeld | |||
</mouseinfo> | |||
</portal> | </portal> | ||
</pre> | </pre> |
Revision as of 02:09, 2 December 2008
Context: HL Kit … Kit Reference … Data File Reference … Portal Element (Data)
The "image_literal" Element
The role of the "image_literal" element is to display a fixed image to the user, where the image is dictated by the portal definition. Whenever you need to show an icon to the user, such as when indicating a particular condition is present, you can use a literal image portal. The complete list of attributes for this element is below.
{ "image", e_xml_required, NULL, NULL, 0, NULL }, { "istransparent", e_xml_set, l_yes_no[1], NULL, SIZE_YES_NO, l_yes_no },
image Text – Specifies the filename of a bitmap image within the data file folder for the game system. The given image is displayed within the portal. istransparent (Optional) Boolean – Indicates whether the image should be treated as transparent, wherein the pixel color at position 0,0 is considered transparent throughout the image. Default: "no".
Example
The following example demonstrates what a literal image portal might look like. All default values are assumed for optional attributes.
<portal id="heldby" style="imgNormal"> <image_literal image="gearinfo.bmp" istransparent="yes"/> <mouseinfo mousepos="middle+above"> call InfoHeld </mouseinfo> </portal>