TableFixed Element (Data): Difference between revisions

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|scrollable
|scrollable
|(Optional) Boolean – Indicates whether the table contents can be scrolled by the user. By default, a scroller is shown whenever the number of items exceeds the visible space, but you can disable this behavior. Default: "yes".
|(Optional) Boolean – Indicates whether the table contents can be scrolled by the user. By default, a scroller is shown whenever the number of items exceeds the visible space, but you can disable this behavior. Default: "yes".
|-
|footertemplate
|(Optional) Id – Specifies the unique id of the template to be used for a footer at the bottom of the table. This allows you to put information at the bottom of the table that is always tied to the table for sizing and positioning purposes. If empty, no footer is displayed for the table. Default: Empty.
|-
|-
|headertemplate
|headertemplate
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|headerthing
|headerthing
|(Optional) Id – Specifies the unique id of a thing that is associated with the header item at the top of the table. HL will retrieve any pick based on this thing that exists within the target container and use it. This allows you to control what fields can be accessed from the "headertemplate". If empty, the "actor" pick is used, except within a gizmo, where its "defaultthing" is used instead. Default: Empty.
|(Optional) Id – Specifies the unique id of a thing that is associated with the header item at the top of the table. HL will retrieve any pick based on this thing that exists within the target container and use it. This allows you to control what fields can be accessed from the "headertemplate". If empty, the "actor" pick is used, except within a gizmo, where its "defaultthing" is used instead. Default: Empty.
|-
|footertemplate
|(Optional) Id – Specifies the unique id of the template to be used for a footer at the bottom of the table. This allows you to put information at the bottom of the table that is always tied to the table for sizing and positioning purposes. If empty, no footer is displayed for the table. Default: Empty.
|-
|-
|showfixedlast
|showfixedlast
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|}
|}


The "table_dynamic" element also possesses child elements that define additional behaviors of the portal. The list of these child elements is below and must appear in the order shown. Click on the link to access the details for each element.
The "table_fixed" element also possesses child elements that define additional behaviors of the portal. The list of these child elements is below and must appear in the order shown. Click on the link to access the details for each element.


:{| class="infotable"
:{| class="infotable"
|class="leftnormal"|[[#list|list]]
|class="leftnormal"|[[#list|list]]
|An optional "list" element may appear as defined by the given link. This element defines a [[List Tag Expression]] for the portal.
|An optional "list" element may appear as defined by the given link. This element defines a [[List Tag Expression]] for the portal.
|-
|[[#candidate|candidate]]
|An optional "candidate" element may appear as defined by the given link. This element defines a [[Candidate Tag Expression]] for the portal.
|-
|[[#needtag|needtag]]
|Zero or more "needtag" elements may appear as defined by the given link. This element defines a tag relationship that must exist between a prospective object and the container in order to list the object among the available items.
|-
|[[#denytag|denytag]]
|Zero or more "denytag" elements may appear as defined by the given link. This element defines a tag relationship that must '''not''' exist between a prospective object and the container in order to list the object among the available items.
|-
|[[#xacttag|xacttag]]
|Zero or more "xacttag" elements may appear as defined by the given link. This element defines a tag that is assigned to the transaction pick while the choose form is visible.
|-
|[[#restriction|restriction]]
|An optional "restriction" element may appear as defined by the given link. This element defines a [[Restriction Tag Expression]] for the portal that identifies things which cannot be selected if they already exist within the container.
|-
|[[#secondary|secondary]]
|An optional "secondary" element may appear as defined by the given link. This element defines a [[Secondary Tag Expression]] that is associated with every new pick added via the portal.
|-
|[[#existence|existence]]
|An optional "existence" element may appear as defined by the given link. This element defines an [[Existence Tag Expression]] that is associated with every new pick added via the portal.
|-
|[[AutoTag Element (Data)|autotag]]
|Zero or more "autotag" elements may appear as defined by the given link. This element specifies tags that are automatically assigned to each added thing.
|-
|[[#chosen|chosen]]
|An optional "chosen" element may appear as defined by the given link. This element defines a [[Chosen Script]] for the portal.
|-
|[[#titlebar|titlebar]]
|An optional "titlebar" element may appear as defined by the given link. This element defines a [[Titlebar Script]] for the portal.
|-
|[[#description|description]]
|An optional "description" element may appear as defined by the given link. This element defines a [[Description Script]] for the portal.
|-
|-
|[[#headertitle|headertitle]]
|[[#headertitle|headertitle]]
|An optional "headertitle" element may appear as defined by the given link. This element defines a [[HeaderTitle Script]] for the portal.
|An optional "headertitle" element may appear as defined by the given link. This element defines a [[HeaderTitle Script]] for the portal.
|-
|[[#additem|additem]]
|An optional "additem" element may appear as defined by the given link. This element defines a [[AddItem Script]] for the portal.
|-
|-
|}
|}
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|class="leftnormal"|PCDATA
|class="leftnormal"|PCDATA
|TagExpr – Specifies the code comprising the List tag expression.
|TagExpr – Specifies the code comprising the List tag expression.
|-
|}
==The "candidate" Element{{anchor|candidate}}==
The "candidate" element defines a [[Candidate Tag Expression]] for the portal that limits the set of things/picks that are available for selection. In addition to the Candidate tag expression, all available objects must also satisfy the List tag expression (above). The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|PCDATA
|TagExpr – Specifies the code comprising the Candidate tag expression.
|-
|}
==The "needtag" Element{{anchor|needtag}}==
The "needtag" element defines a tag relationship that must exist between the object to be added and the prospective container. Tags from one tag group are enumerated within the container, then the object is tested to make sure that it has at least one matching tag with the same id in a separate tag group. If the tag is not found, the object is not valid for selection and omitted from the available list. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|container
|Id – Specifies the unique id of the tag group to utilize within the container.
|-
|thing
|Id – Specifies the unique id of the tag group to check within the thing/pick.
|-
|usehero
|(Optional) Boolean – Indicates whether the container tags are pulled from the prospective container for the new pick or the hero. This distinction can be important when using displacement. Default: "no".
|-
|}
==The "denytag" Element{{anchor|denytag}}==
The "denytag" element defines a tag relationship that must '''not''' exist between the object to be added and the prospective container. Tags from one tag group are enumerated within the container, then the object is tested to make sure that it does not possess any matching tags with the same ids in a separate tag group. If any matching tags are found, the object is not valid for selection and omitted from the available list. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|container
|Id – Specifies the unique id of the tag group to utilize within the container.
|-
|thing
|Id – Specifies the unique id of the tag group to check within the thing/pick.
|-
|usehero
|(Optional) Boolean – Indicates whether the container tags are pulled from the prospective container for the new pick or the hero. This distinction can be important when using displacement. Default: "no".
|-
|}
==The "xacttag" Element{{anchor|xacttag}}==
The "xacttag" element specifies a tag that is automatically added to the transaction pick while the choose form is shown. These tags allow you to indicate contextual information about where the buy template is being used so that you can tailor the behavior appropriately. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|tag
|Id – Specifies the unique id of the tag to define within the tag group "transact".
|-
|}
==The "restriction" Element{{anchor|restriction}}==
The "restriction" element defines a [[Restriction Tag Expression]] for the portal that further limits the set of things/picks that are available for selection. This tag expression is compared against all picks that already exist within the container. Any object that exists within the restricted list is precluded from being selected again, resulting in it being omitted from the list of available choices. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|PCDATA
|TagExpr – Specifies the code comprising the Restriction tag expression.
|-
|}
==The "secondary" Element{{anchor|secondary}}==
The "secondary" element defines a [[Secondary Tag Expression]] that is automatically associated with every new pick added via the portal. This new tag expression is treated like an additional [[Container Tag Expression]] for the pick that must also be satisfied. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|phase
|(Optional) Id – Specifies the unique id of the evaluation phase during which the tag expression is tested. If empty, the default timing is used from the definition file. Default: Empty.
|-
|priority
|Integer – Specifies the evaluation priority during which the tag expression is tested. If empty, the default timing is used from the definition file. Default: Empty.
|-
|PCDATA
|TagExpr – Specifies the code comprising the Secondary tag expression.
|-
|}
==The "existence" Element{{anchor|existence}}==
The "existence" element defines an [[Existence Tag Expression]] that is automatically associated with every new pick added via the portal. If a pick ever fails to satisfy the tag expression during an evaluation cycle, the pick is automatically deleted. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|phase
|(Optional) Id – Specifies the unique id of the evaluation phase during which the tag expression is tested. If empty, the default timing is used from the definition file. Default: Empty.
|-
|priority
|Integer – Specifies the evaluation priority during which the tag expression is tested. If empty, the default timing is used from the definition file. Default: Empty.
|-
|PCDATA
|TagExpr – Specifies the code comprising the Secondary tag expression.
|-
|}
==The "chosen" Element{{anchor|chosen}}==
The "chosen" element defines a [[Chosen Script]] for the portal, which synthesizes the text to be displayed as the chosen item within the portal. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|PCDATA
|Script – Specifies the code comprising the Chosen script.
|-
|}
==The "titlebar" Element{{anchor|titlebar}}==
The "titlebar" element defines a [[Titlebar Script]] for the portal, which synthesizes the text to be displayed at the top of the choose form. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|PCDATA
|Script – Specifies the code comprising the Titlebar script.
|-
|}
==The "description" Element{{anchor|description}}==
The "description" element defines a [[Description Script]] for the portal, which synthesizes the text to be displayed within the description region of the choose form for the currently selected item on the left. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|PCDATA
|Script – Specifies the code comprising the Description script.
|-
|-
|}
|}
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|class="leftnormal"|PCDATA
|class="leftnormal"|PCDATA
|Script – Specifies the code comprising the HeaderTitle script.
|Script – Specifies the code comprising the HeaderTitle script.
|-
|}
==The "additem" Element{{anchor|additem}}==
The "additem" element defines a [[AddItem Script]] for the portal that synthesizes the text to be displayed within the "add" item at the bottom of the table, where the user will click to add a new item. The complete list of attributes for this element is below.
:{| class="infotable"
|class="leftnormal"|PCDATA
|Script – Specifies the code comprising the AddItem script.
|-
|-
|}
|}
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==Example==
==Example==


The following example demonstrates what a dynamic table portal might look like. All default values are assumed for optional attributes.
The following example demonstrates what a fixed table portal might look like. All default values are assumed for optional attributes.


<pre>
<pre>
<portal id="arMelee" style="tblNormal">
<portal id="baAttrib" style="tblInvis">
   <table_dynamic component="Gear"
   <table_fixed component="Attribute" scrollable="no"
      showtemplate="arWpnPick" choosetemplate="arWpnThing"
       showtemplate="baAttrPick" showsortset="explicit">
       buytemplate="BuyCash" selltemplate="SellCash">
    <list>component.WeapMelee</list>
    <candidate>!Equipment.Natural</candidate>
    <description/>
     <headertitle>
     <headertitle>
       @text = "Melee Weapons"
       @text = "Attributes"
       </headertitle>
       </headertitle>
     <additem>
     </table_fixed>
      @text = "Add New Melee Weapons"
      </additem>
    </table_dynamic>
   </portal>
   </portal>
</pre>
</pre>

Revision as of 07:23, 3 December 2008

Context: HL Kit &#133; Kit Reference &#133; Data File Reference &#133; Portal Element (Data) 

The "table_fixed" Element

Fixed tables present a list of items to the user that cannot be modified by the user through the table. This is ideal for displaying a list of character attributes or a summary of the special abilities possessed by a character. Since they cannot be modified, fixed tables have only a set of behaviors for showing the selected items to the user. Each fixed table is defined via the use of the "table_fixed" element. The complete list of attributes for this element is below.

component Id – Specifies the unique id of the component that all objects must be derived from, both selectable and shown within the table.
showtemplate Id – Specifies the unique id of the template to be used for displaying the picks that have been added to the table.
showpicks (Optional) Set – Designates the source from which the picks shown are retrieved from. Must be one of these values:

container – The picks shown are from the implicitly identified container. If the containing scene is a form associated with a gizmo, the gizmo is used, else the actor is used.
hero – The picks shown are from the active actor.
actor – The picks shown represent all actors in the entire portfolio.
lead – The picks shown represent all lead actors in the entire portfolio.
minion – The picks shown are all immediate minions for the active actor.
Default: "container".

showsortset (Optional) Id – Specifies the unique id of the sort set to be used for sequencing the items that exist within the table. If empty, all objects are sorted by name. Default: Empty.
showgaphorz (Optional) Integer – Specifies the gap along the horizontal access to insert between items that exist within the table. Default: "0".
showgapvert (Optional) Integer – Specifies the gap along the vertical access to insert between items that exist within the table. Default: "0".
columns (Optional) Integer – Specifies the number of columns of data to display within the table. Default: "1".
scrollable (Optional) Boolean – Indicates whether the table contents can be scrolled by the user. By default, a scroller is shown whenever the number of items exceeds the visible space, but you can disable this behavior. Default: "yes".
headertemplate (Optional) Id – Specifies the unique id of the template to be used for a header item that appears at the top of the table. This allows you to add column headers above various pieces of information in the table. If empty, the "headertitle" element dictates whether a header is displayed above the table. Default: Empty.
headerthing (Optional) Id – Specifies the unique id of a thing that is associated with the header item at the top of the table. HL will retrieve any pick based on this thing that exists within the target container and use it. This allows you to control what fields can be accessed from the "headertemplate". If empty, the "actor" pick is used, except within a gizmo, where its "defaultthing" is used instead. Default: Empty.
footertemplate (Optional) Id – Specifies the unique id of the template to be used for a footer at the bottom of the table. This allows you to put information at the bottom of the table that is always tied to the table for sizing and positioning purposes. If empty, no footer is displayed for the table. Default: Empty.
showfixedlast (Optional) Boolean – Indicates whether all non-deletable picks within the table are sorted to the end of the list of picks shown. Default: "no".
allowuserorder (Optional) Boolean – Indicates whether the items in the table can be re-ordered by the user. If enabled, the specified component must designate a suitable ordering field or a separate component with such a field must be specified via the "ordercomponent" attribute. Default: "no".

NOTE! Verify that whatever sort set you use for showing the items includes the designated ordering field as its first sort key.

ordercomponent (Optional) Id – Specifies the unique id of an alternate component that possesses a suitable ordering field. This attribute is only applicable when the table supports user ordering. If empty, the ordering field is dictated by the component associated with the table. Default: Empty.
alwaysupdate (Optional) Boolean – Indicates whether the table must be dynamically updated after any modification to the actor so that the influence of other changes are always visually reflected to the user. Default: "no".

NOTE! This option can significantly slow down display updates on slower computers, so only enable this if truly necessary.

The "table_fixed" element also possesses child elements that define additional behaviors of the portal. The list of these child elements is below and must appear in the order shown. Click on the link to access the details for each element.

list An optional "list" element may appear as defined by the given link. This element defines a List Tag Expression for the portal.
headertitle An optional "headertitle" element may appear as defined by the given link. This element defines a HeaderTitle Script for the portal.

The "list" Element

The "list" element defines a List Tag Expression for the portal that limits the set of picks that are shown. Regardless of this tag expression, all picks added via this portal are always shown within it, enabling deletion of any object added through the table. The complete list of attributes for this element is below.

PCDATA TagExpr – Specifies the code comprising the List tag expression.

The "headertitle" Element

The "headertitle" element defines a HeaderTitle Script for the portal that synthesizes the text to be displayed at the top of the table as a header. The complete list of attributes for this element is below.

PCDATA Script – Specifies the code comprising the HeaderTitle script.

Example

The following example demonstrates what a fixed table portal might look like. All default values are assumed for optional attributes.

<portal id="baAttrib" style="tblInvis">
  <table_fixed component="Attribute" scrollable="no"
      showtemplate="baAttrPick" showsortset="explicit">
    <headertitle>
      @text = "Attributes"
      </headertitle>
    </table_fixed>
  </portal>