Script Types: Difference between revisions

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*{{fl|MouseInfo Script}}
*{{fl|MouseInfo Script}}
*{{fl|Titlebar Script}}
*{{fl|Titlebar Script}}
*{{fl|HeaderItem Script}}
*{{fl|HeaderTitle Script}}
*{{fl|AddItem Script}}
*{{fl|AddItem Script}}
*{{fl|Chosen Script}}
*{{fl|Chosen Script}}

Revision as of 02:10, 9 December 2008

Context: HL Kit … Kit Reference 

The Kit leverages a diverse assortment of scripts for a wide range of purposes. The topics below provide a brief discussion of both the role and behavior of each different type of script. The scripts have been grouped into general categories for improved utility.

[TBD] 

Visual Positioning

These scripts manage the size and positioning of visual elements within panels and sheets.

Synthesis & Presentation

These scripts synthesize information for display to the user in some fashion, including labels, descriptions, mouse-over information, and stat blocks.

Pick Manipulation

These scripts manipulate the contents of picks during the evaluation cycle.

Field Manipulation

These scripts manipulate the contents of fields for both display and constraint.

Validation

These scripts apply validation tests to objects with integrated reporting of errors.

Creation/Deletion

These scripts perform appropriate setup and cleanup of specialized objects.

Transaction

These scripts are associated with the buying and selling of equipment.

Mode Transition

These scripts associated with the transition into and out of advancement mode.

Trigger

These scripts are invoked in direct response to user actions, such as merging and splitting stackable gear, controlling combat and turns, etc.

Fixup

These scripts are used to accommodate changes between data file releases and potential loading errors of portfolios.