Initiative Script: Difference between revisions
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Exit: Calculated initiative value to use for the actor. | Exit: Calculated initiative value to use for the actor. | ||
|- | |- | ||
| | |tiebreaker | ||
|(Number) Entry: The value zero.<br> | |(Number) Entry: The value zero.<br> | ||
Exit: Calculated | Exit: Calculated tie-breaker initiative value to use for the actor. | ||
|- | |- | ||
|} | |} | ||
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The Initiative script is used to generate appropriate initiative values for each actor. It is invoked whenever a new initiative value is needed, as determined by the configuration settings in the definition file. | The Initiative script is used to generate appropriate initiative values for each actor. It is invoked whenever a new initiative value is needed, as determined by the configuration settings in the definition file. | ||
There are two separate initiative values that must be generated. The first is the standard initiative value used for the game system. Once it is calculated, it should be assigned to the "initiative" special symbol. The second initiative value is the tie-breaker to be used if the two actors have the exact same primary initiative score. For example, in the d20 System, the dexterity bonus is used as a tie-breaker. This value should be assigned to the " | There are two separate initiative values that must be generated. The first is the standard initiative value used for the game system. Once it is calculated, it should be assigned to the "initiative" special symbol. The second initiative value is the tie-breaker to be used if the two actors have the exact same primary initiative score. For example, in the d20 System, the dexterity bonus is used as a tie-breaker. This value should be assigned to the "tiebreaker" special symbol. | ||
When invoked, the Initiative script starts with the "actor" pick of an actor in the combat as its initial context. From there, you can access whatever facets of the character are necessary to properly calculate the initiative scores. | When invoked, the Initiative script starts with the "actor" pick of an actor in the combat as its initial context. From there, you can access whatever facets of the character are necessary to properly calculate the initiative scores. | ||
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@initiative = random(20) + 1 + hero.child[trInit].field[trtFinal].value | @initiative = random(20) + 1 + hero.child[trInit].field[trtFinal].value | ||
~Tie-breaker is the dexterity bonus | ~Tie-breaker is the dexterity bonus | ||
@ | @tiebreaker = hero.child[attrDex].field[trtFinal].value | ||
</pre> | </pre> |
Revision as of 13:17, 15 December 2008
Context: HL Kit … Kit Reference … Script Types
Technical Details
Initial Context: Pick Alternate Context: None Fields Finalized? No
The Initiative script utilizes the following special symbols:
initiative (Number) Entry: The value zero.
Exit: Calculated initiative value to use for the actor.
tiebreaker (Number) Entry: The value zero.
Exit: Calculated tie-breaker initiative value to use for the actor.
Description
The Initiative script is used to generate appropriate initiative values for each actor. It is invoked whenever a new initiative value is needed, as determined by the configuration settings in the definition file.
There are two separate initiative values that must be generated. The first is the standard initiative value used for the game system. Once it is calculated, it should be assigned to the "initiative" special symbol. The second initiative value is the tie-breaker to be used if the two actors have the exact same primary initiative score. For example, in the d20 System, the dexterity bonus is used as a tie-breaker. This value should be assigned to the "tiebreaker" special symbol.
When invoked, the Initiative script starts with the "actor" pick of an actor in the combat as its initial context. From there, you can access whatever facets of the character are necessary to properly calculate the initiative scores.
Example
In the d20 System, the initiative score is a d20 roll plus the initiative bonus, while the dexterity bonus is used as the tie-breaker. This yields a script that looks like the following.
~Initiative is a d20 roll (0 to 19 + 1) plus initiative bonus @initiative = random(20) + 1 + hero.child[trInit].field[trtFinal].value ~Tie-breaker is the dexterity bonus @tiebreaker = hero.child[attrDex].field[trtFinal].value