Creature Refinement (Savage): Difference between revisions
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===Overview=== | ===Overview=== | ||
===Managing Abilities=== | |||
*race-specific abilities | |||
*creature-specific abilities | |||
**shared abilities with races | |||
**separate file to hold all of the general/shared abilities | |||
*default abilities that can be added to any creature | |||
**identifying the abilities distinctly from other abilities via tag | |||
===New Abilities Tab=== | ===New Abilities Tab=== | ||
*allow user to specify facets of dynamic abilities that are needed (value/text) | *allow user to specify facets of dynamic abilities that are needed (value/text) | ||
*User.NeedText and User.NeedValue tags | |||
===Cleanup the Interface=== | ===Cleanup the Interface=== | ||
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===Custom Creatures=== | ===Custom Creatures=== | ||
*define a "custom" creature that allows the author to create whatever he wants | |||
*define a "custom" ability that allows the author to annotate the behaviors without actually creating a new ability in the Editor | |||
**just like custom containers | |||
===Validation Rules=== | ===Validation Rules=== | ||
*new validation rule for creature type | |||
*need ContainerReq tests for race and creature validation things | |||
===Output Revisions=== | ===Output Revisions=== | ||
*show "creature type" instead of Race within character sheet | |||
*same for statblock output |
Revision as of 07:11, 7 February 2009
Context: HL Kit … Authoring Examples … Savage Worlds Walk-Through
Overview
Managing Abilities
- race-specific abilities
- creature-specific abilities
- shared abilities with races
- separate file to hold all of the general/shared abilities
- default abilities that can be added to any creature
- identifying the abilities distinctly from other abilities via tag
New Abilities Tab
- allow user to specify facets of dynamic abilities that are needed (value/text)
- User.NeedText and User.NeedValue tags
Cleanup the Interface
- Resource Revisions
- Basics Tab
- Skills Tabs
Custom Creatures
- define a "custom" creature that allows the author to create whatever he wants
- define a "custom" ability that allows the author to annotate the behaviors without actually creating a new ability in the Editor
- just like custom containers
Validation Rules
- new validation rule for creature type
- need ContainerReq tests for race and creature validation things
Output Revisions
- show "creature type" instead of Race within character sheet
- same for statblock output