Final Cleanup (Savage): Difference between revisions
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We don't really need to worry about mechanisms built into the various components. Most of those mechanisms have been fully adapted to our purposes for Savage Worlds. The few exceptions are causing no trouble and will require a fair amount of work to locate. So it's best to just leave them alone. | We don't really need to worry about mechanisms built into the various components. Most of those mechanisms have been fully adapted to our purposes for Savage Worlds. The few exceptions are causing no trouble and will require a fair amount of work to locate. So it's best to just leave them alone. | ||
Where we need to focus is within the various ".dat" files. The Skeleton files included a variety of | Where we need to focus is within the various ".dat" files. The Skeleton files included a variety of thing definitions that we're no longer using. Those we can readily identify and delete. We'll start with eliminating any sample things that were provided or that we copied and adapted, then left around. The list below spells out the various places we need to check. | ||
*Sample attributes | |||
*Sample skills | |||
*Sample abilities | |||
*Sample adjustments | |||
*Sample advances | |||
*Sample weapons | |||
*Sample armor | |||
*Sample gear | |||
*Sample races | |||
*Sample edges | |||
*Sample hindrances | |||
After going through the data files in search of the above items, there should only be three files left that we haven't assessed and in which things are defined. | |||
*eliminate fields on "Actor" component | |||
===Next=== | ===Next=== |
Revision as of 03:05, 8 February 2009
Context: HL Kit … Authoring Examples … Savage Worlds Walk-Through
Overview
Our data files are complete. It's time to do a final round of cleanup. We'll be eliminating any extraneous mechanisms that we inherited from the Skeleton files. After that, we'll do another round of testing so we can fix anything that has slipped past us.
Skeleton File Garbage
The Skeleton files provided us with a working set of functionality, and we used the vast majority of it. However, there are some bits left over that we didn't use. Before we consider our files complete, we should prune that material out, leaving ourselves with only material that is associated with our game system.
We don't really need to worry about mechanisms built into the various components. Most of those mechanisms have been fully adapted to our purposes for Savage Worlds. The few exceptions are causing no trouble and will require a fair amount of work to locate. So it's best to just leave them alone.
Where we need to focus is within the various ".dat" files. The Skeleton files included a variety of thing definitions that we're no longer using. Those we can readily identify and delete. We'll start with eliminating any sample things that were provided or that we copied and adapted, then left around. The list below spells out the various places we need to check.
- Sample attributes
- Sample skills
- Sample abilities
- Sample adjustments
- Sample advances
- Sample weapons
- Sample armor
- Sample gear
- Sample races
- Sample edges
- Sample hindrances
After going through the data files in search of the above items, there should only be three files left that we haven't assessed and in which things are defined.
- eliminate fields on "Actor" component