EnMasse Element (Data): Difference between revisions
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:{| class="infotable" | :{| class="infotable" | ||
|class="leftnormal"|[[AutoTag Element (Data)|autotag]] | |class="leftnormal"|[[AutoTag Element (Data)|autotag]] | ||
| | |A single "autotag" element may appear as defined by the given link. This element specifies a tag that is automatically assigned to each added thing. | ||
|- | |- | ||
|} | |} |
Revision as of 01:51, 24 November 2008
Context: HL Kit … Kit Reference … Structural File Reference
The "enmasse" Element
For every game system, there will be related things that must be added to every actor. These things can be identified through the use of the "enmasse" element. The complete list of attributes for this element is below.
PCDATA Text – This tag expression identifies the group of related things that should be added to every actor. Every thing that satisfies the tag expression is added.
The "enmasse" element also possesses child elements that pertain to the automatically added things. The list of these child elements is below. Click on the link to access the details for each element.
autotag A single "autotag" element may appear as defined by the given link. This element specifies a tag that is automatically assigned to each added thing.
Example
The following example demonstrates what an "enmasse" element might look like. All default values are assumed for optional attributes.
<enmasse><![CDATA[component.Attribute]]> <autotag group="TheGroup" tag="TheTag"/> </enmasse>