Kit Reference: Difference between revisions
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*{{fl|Structural File Reference}} | *{{fl|Structural File Reference}} | ||
*{{fl|Data File Reference}} | *{{fl|Data File Reference}} | ||
==Script Data Access== | |||
The majority of your scripts will focus on accessing and manipulating the data managed within HL. This will involving identifying both the structural and visual elements throughout the data hierarchy. The following topics detail the various pieces involved in data access. | |||
*{{fl|Script Contexts}} | |||
*{{fl|Context Transitions}} | |||
*{{fl|Target References}} | |||
*{{fl|Employing Script Macros}} | |||
*{{fl|Script Types}} | |||
=={{tbd}}== | =={{tbd}}== | ||
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**Compiler error messages | **Compiler error messages | ||
**Miscellaneous notes | **Miscellaneous notes | ||
*Tag expressions | *Tag expressions |
Revision as of 05:23, 4 December 2008
Context: HL Kit
This section details all of the specific formats and mechanisms used within the Kit. This encompasses all of the different file formats, all the scripting contexts and transitions, required and pre-defined elements, and anything else that requires specification. Click on the various topics below to delve into the details for that facet of the Kit.
IMPORTANT! This section of the documentation is not yet complete. Topics that have been written will be found at the top of the list below and possess live links. Other topics are simply identified by name, sometimes along with a few notes about what the topic will contain. These topics will be added over time to complete the documentation.
XML Details
Most of the basics regarding the Kit's use of XML files and their implications can be found in the section on XML Files. Additional reference details are outlined in the topics below.
Conventions Used Below
The reference section of this documentation utilizes a variety of notational conventions for presenting how things work. This includes the syntax used for data files, as well as the formats for other types of files, which are outlined in the topics below.
Structure of Data Files
There are a number of different types of files that comprise the data files for a game system. Each of the topics below describes the structure of one of these file types.
Script Data Access
The majority of your scripts will focus on accessing and manipulating the data managed within HL. This will involving identifying both the structural and visual elements throughout the data hierarchy. The following topics detail the various pieces involved in data access.
[TBD]
- Evaluation cycle
- Relative timing of Leads vs. masters vs. minions
- Rules for sequencing of tasks with the same phase and priority
- Scripting
- Links back to reference info covered in Basic Concepts section
- Language Intrinsic Functions
- What about declaring variables? Currently in basic concepts
- Compiler error messages
- Miscellaneous notes
- Tag expressions
- List of tag expressions used throughout Kit
- Annotate when and how to use them
- Visual Elements
- Rules for auto-sizing and default sizing
- Pre-Defined Elements
- Tags and Tag Groups
- Components (journal, transact, stackable, gear, shortname, etc.)
- Component Sets
- Fields
- Pseudo-fields
- Sort Sets
- Things
- Built-in Resources
- System Resources
- Required Elements
- Components
- Component Sets
- Auto-Defined Tags
- Timing report contents and structure
- Skeleton Data Files
- What's provided
- How things work
- Why elements are provided