NewTurn Script: Difference between revisions

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==Description==
==Description==


The NewTurn script is invoked whenever the user triggers the start of a new combat turn within the Tactical Console. Prior to the start of the new turn, this script is applied to each actor. When invoked, the NewTurn script starts with the "actor" pick of each actor in the combat as its initial context (non-combatants are ignored). This allows the author to reset state for each actor prior to each new combat turn.
The NewTurn script is invoked whenever the user triggers the start of a new combat turn within the Tactical Console. Prior to the start of the new turn, this script is applied to each actor. When invoked, the NewTurn script starts with the "actor" pick of an actor in the combat as its initial context. It is invoked for all actors in the combat (non-combatants are ignored). This allows the author to reset state for each actor prior to each new combat turn.


==Example==
==Example==

Revision as of 12:41, 14 December 2008

Context: HL Kit … Kit Reference … Script Types 

Technical Details

Initial Context: Pick
Alternate Context: None
Fields Finalized? No

The NewTurn script utilizes the following special symbols:

-None- There are no special symbols for a NewTurn script.

Description

The NewTurn script is invoked whenever the user triggers the start of a new combat turn within the Tactical Console. Prior to the start of the new turn, this script is applied to each actor. When invoked, the NewTurn script starts with the "actor" pick of an actor in the combat as its initial context. It is invoked for all actors in the combat (non-combatants are ignored). This allows the author to reset state for each actor prior to each new combat turn.

Example

If a game system has state for each actor that needs to be reset at the start of each new combat turn, that can be accomplished via the NewTurn script.

herofield[acState].value = 0